[PATCH] WineD3D: Remove some junk=0A=
Stefan Doesinger
stefan at codeweavers.com
Thu Aug 21 12:47:14 CDT 2008
=0A=
I've no idea what this was good for=0A=
---=0A=
dlls/wined3d/drawprim.c | 8 --------=0A=
1 files changed, 0 insertions(+), 8 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c=0A=
index b0f6a53..3be34d3 100644=0A=
--- a/dlls/wined3d/drawprim.c=0A=
+++ b/dlls/wined3d/drawprim.c=0A=
@@ -32,14 +32,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);=0A=
#include <stdio.h>=0A=
#include <math.h>=0A=
=0A=
-#if 0 /* TODO */=0A=
-extern IWineD3DVertexShaderImpl* VertexShaders[64];=0A=
-extern IWineD3DVertexDeclarationImpl* =
VertexShaderDeclarations[64];=0A=
-extern IWineD3DPixelShaderImpl* PixelShaders[64];=0A=
-=0A=
-#undef GL_VERSION_1_4 /* To be fixed, caused by mesa headers */=0A=
-#endif=0A=
-=0A=
/* Issues the glBegin call for gl given the primitive type and count */=0A=
static DWORD primitiveToGl(WINED3DPRIMITIVETYPE PrimitiveType,=0A=
DWORD NumPrimitives,=0A=
-- =0A=
1.5.6.4=0A=
=0A=
------=_NextPart_000_01F1_01C90793.C34B2AC0--
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