[PATCH] WineD3D: Remove some junk=0A=

Stefan Doesinger stefan at codeweavers.com
Thu Aug 21 12:47:14 CDT 2008


=0A=
I've no idea what this was good for=0A=
---=0A=
 dlls/wined3d/drawprim.c |    8 --------=0A=
 1 files changed, 0 insertions(+), 8 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c=0A=
index b0f6a53..3be34d3 100644=0A=
--- a/dlls/wined3d/drawprim.c=0A=
+++ b/dlls/wined3d/drawprim.c=0A=
@@ -32,14 +32,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);=0A=
 #include <stdio.h>=0A=
 #include <math.h>=0A=
 =0A=
-#if 0 /* TODO */=0A=
-extern IWineD3DVertexShaderImpl*            VertexShaders[64];=0A=
-extern IWineD3DVertexDeclarationImpl*       =
VertexShaderDeclarations[64];=0A=
-extern IWineD3DPixelShaderImpl*             PixelShaders[64];=0A=
-=0A=
-#undef GL_VERSION_1_4 /* To be fixed, caused by mesa headers */=0A=
-#endif=0A=
-=0A=
 /* Issues the glBegin call for gl given the primitive type and count */=0A=
 static DWORD primitiveToGl(WINED3DPRIMITIVETYPE PrimitiveType,=0A=
                     DWORD            NumPrimitives,=0A=
-- =0A=
1.5.6.4=0A=
=0A=

------=_NextPart_000_01F1_01C90793.C34B2AC0--




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