[PATCH] WineD3D: replace a #if 0 with if(0)=0A=
Stefan Doesinger
stefan at codeweavers.com
Thu Aug 21 13:38:14 CDT 2008
=0A=
---=0A=
dlls/wined3d/utils.c | 12 ++++++------=0A=
1 files changed, 6 insertions(+), 6 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c=0A=
index 3cce302..119f526 100644=0A=
--- a/dlls/wined3d/utils.c=0A=
+++ b/dlls/wined3d/utils.c=0A=
@@ -375,12 +375,12 @@ BOOL initPixelFormats(WineD3D_GL_Info *gl_info)=0A=
gl_info->gl_formats[dst].conversion_group =3D WINED3DFMT_V16U16;=0A=
} else {=0A=
/* Blue =3D 1.0 fixup, disabled for now */=0A=
-#if 0=0A=
- dst =3D getFmtIdx(WINED3DFMT_V8U8);=0A=
- gl_info->gl_formats[dst].conversion_group =3D WINED3DFMT_V8U8;=0A=
- dst =3D getFmtIdx(WINED3DFMT_V16U16);=0A=
- gl_info->gl_formats[dst].conversion_group =3D WINED3DFMT_V8U8;=0A=
-#endif=0A=
+ if(0) {=0A=
+ dst =3D getFmtIdx(WINED3DFMT_V8U8);=0A=
+ gl_info->gl_formats[dst].conversion_group =3D =
WINED3DFMT_V8U8;=0A=
+ dst =3D getFmtIdx(WINED3DFMT_V16U16);=0A=
+ gl_info->gl_formats[dst].conversion_group =3D =
WINED3DFMT_V8U8;=0A=
+ }=0A=
}=0A=
=0A=
if(!GL_SUPPORT(NV_TEXTURE_SHADER)) {=0A=
-- =0A=
1.5.6.4=0A=
=0A=
------=_NextPart_000_0027_01C90844.8934B160--
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