[PATCH] WineD3D: replace a #if 0 with if(0)=0A=

Stefan Doesinger stefan at codeweavers.com
Thu Aug 21 13:38:14 CDT 2008


=0A=
---=0A=
 dlls/wined3d/utils.c |   12 ++++++------=0A=
 1 files changed, 6 insertions(+), 6 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c=0A=
index 3cce302..119f526 100644=0A=
--- a/dlls/wined3d/utils.c=0A=
+++ b/dlls/wined3d/utils.c=0A=
@@ -375,12 +375,12 @@ BOOL initPixelFormats(WineD3D_GL_Info *gl_info)=0A=
         gl_info->gl_formats[dst].conversion_group =3D WINED3DFMT_V16U16;=0A=
     } else {=0A=
         /* Blue =3D 1.0 fixup, disabled for now */=0A=
-#if 0=0A=
-        dst =3D getFmtIdx(WINED3DFMT_V8U8);=0A=
-        gl_info->gl_formats[dst].conversion_group =3D WINED3DFMT_V8U8;=0A=
-        dst =3D getFmtIdx(WINED3DFMT_V16U16);=0A=
-        gl_info->gl_formats[dst].conversion_group =3D WINED3DFMT_V8U8;=0A=
-#endif=0A=
+        if(0) {=0A=
+            dst =3D getFmtIdx(WINED3DFMT_V8U8);=0A=
+            gl_info->gl_formats[dst].conversion_group =3D =
WINED3DFMT_V8U8;=0A=
+            dst =3D getFmtIdx(WINED3DFMT_V16U16);=0A=
+            gl_info->gl_formats[dst].conversion_group =3D =
WINED3DFMT_V8U8;=0A=
+        }=0A=
     }=0A=
 =0A=
     if(!GL_SUPPORT(NV_TEXTURE_SHADER)) {=0A=
-- =0A=
1.5.6.4=0A=
=0A=

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