Fix for rendering issues when calling GetDepthStencilSurface
stefan at codeweavers.com
Fri Aug 29 13:05:44 CDT 2008
> When IWineD3DDevice_GetDepthStencilSurface returns WINED3DERR_NOTFOUND
> it was setting ppZStencilSurface to null. This was the cause of
> rendering issues with the 3d models in spore.
Can you write a test for this? I think we have some depth stencil tests in dlls/d3d9/tests/device.c which you could use to test this.
I think you are right with this patch - I vaguely remember writing a test for a different getter function, but it is better to be sure
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