[PATCH] WineD3D: BLENDTEXTUREALPHAPM reads the texture=0A=

unknown (none) stefan at .
Wed Aug 20 13:58:35 CDT 2008


=0A=
---=0A=
 dlls/wined3d/arb_program_shader.c |    1 +=0A=
 1 files changed, 1 insertions(+), 0 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/arb_program_shader.c =
b/dlls/wined3d/arb_program_shader.c=0A=
index 54c2a83..c96feec 100644=0A=
--- a/dlls/wined3d/arb_program_shader.c=0A=
+++ b/dlls/wined3d/arb_program_shader.c=0A=
@@ -2641,6 +2641,7 @@ static GLuint gen_arbfp_ffp_shader(struct =
ffp_settings *settings, IWineD3DStateB=0A=
         if(arg2 =3D=3D WINED3DTA_TEXTURE) tex_read[stage] =3D TRUE;=0A=
 =0A=
         if(settings->op[stage].cop =3D=3D WINED3DTOP_BLENDTEXTUREALPHA) =
tex_read[stage] =3D TRUE;=0A=
+        if(settings->op[stage].cop =3D=3D =
WINED3DTOP_BLENDTEXTUREALPHAPM) tex_read[stage] =3D TRUE;=0A=
         if(settings->op[stage].cop =3D=3D WINED3DTOP_BUMPENVMAP) {=0A=
             bump_used[stage] =3D TRUE;=0A=
             tex_read[stage] =3D TRUE;=0A=
-- =0A=
1.5.6.4=0A=
=0A=

------=_NextPart_000_000D_01C909E1.0810CC60--




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