wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified.
Henri Verbeet
hverbeet at codeweavers.com
Tue Dec 2 11:41:33 CST 2008
---
dlls/wined3d/wined3d_private.h | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0ad75c9..134e33b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -420,6 +420,7 @@ extern int num_lock;
/* Checking of API calls */
/* --------------------- */
+#ifndef WINE_NO_DEBUG_MSGS
#define checkGLcall(A) \
{ \
GLint err = glGetError(); \
@@ -431,7 +432,10 @@ extern int num_lock;
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \
-}
+}
+#else
+#define checkGLcall(A) do {} while(0);
+#endif
/* Trace routines / diagnostics */
/* ---------------------------- */
--
1.5.6.4
--------------070808060404070905040707--
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