wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 11 04:52:37 CST 2008
---
dlls/wined3d/baseshader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 9ab1d96..23dd8f1 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -997,7 +997,7 @@ void shader_trace_init(
if (!pFunction)
{
WARN("Got a NULL pFunction, returning.\n");
- This->baseShader.functionLength = 1; /* no Function defined use fixed function vertex processing */
+ This->baseShader.functionLength = 0; /* no Function defined use fixed function vertex processing */
return;
}
--
1.5.6.4
--------------030502080003030004030701--
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