wined3d: Remove some more unused code.
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 11 04:52:37 CST 2008
---
dlls/wined3d/pixelshader.c | 3 ---
dlls/wined3d/vertexshader.c | 3 ---
2 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index f8dd4a3..969d25a 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -119,9 +119,6 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader*
TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);
(*(DWORD **) pData) = NULL;
} else {
- if (This->baseShader.functionLength == 0) {
-
- }
TRACE("(%p) : GetFunction copying to %p\n", This, pData);
memcpy(pData, This->baseShader.function, This->baseShader.functionLength);
}
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index e153a1f..4f87241 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -415,9 +415,6 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader*
TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);
(*(DWORD **) pData) = NULL;
} else {
- if(This->baseShader.functionLength == 0){
-
- }
TRACE("(%p) : GetFunction copying to %p\n", This, pData);
memcpy(pData, This->baseShader.function, This->baseShader.functionLength);
}
--
1.5.6.4
--------------000101060100060707080006--
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