d3d9/tests: Make some functions static.

Francois Gouget fgouget at free.fr
Fri Dec 12 03:21:06 CST 2008


---
 dlls/d3d9/tests/visual.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index fdf341f..9bcb42f 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5774,7 +5774,7 @@ static void pshader_version_varying_test(IDirect3DDevice9 *device) {
     if(texture) IDirect3DTexture9_Release(texture);
 }
 
-void test_compare_instructions(IDirect3DDevice9 *device)
+static void test_compare_instructions(IDirect3DDevice9 *device)
 {
     DWORD shader_sge_vec_code[] = {
         0xfffe0101,                                         /* vs_1_1                   */
@@ -5912,7 +5912,7 @@ void test_compare_instructions(IDirect3DDevice9 *device)
     IDirect3DVertexShader9_Release(shader_slt_scalar);
 }
 
-void test_vshader_input(IDirect3DDevice9 *device)
+static void test_vshader_input(IDirect3DDevice9 *device)
 {
     DWORD swapped_shader_code_3[] = {
         0xfffe0300,                                         /* vs_3_0               */
-- 
1.5.6.5




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