wined3d: Fix double const.

Francois Gouget fgouget at free.fr
Wed Dec 17 03:27:35 CST 2008


---

I don't see what 'const const' could mean and it confuses winapi_check.
Now if it was 'const GLshort const *' it would be different...

 dlls/wined3d/gl_compat.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/gl_compat.c b/dlls/wined3d/gl_compat.c
index d9d6276..466b003 100644
--- a/dlls/wined3d/gl_compat.c
+++ b/dlls/wined3d/gl_compat.c
@@ -92,7 +92,7 @@ static void WINE_GLAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *
     glTexCoord4fv(v);
 }
 
-static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const const GLshort *v) {
+static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
     if(target != GL_TEXTURE0) {
         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
         return;
@@ -100,7 +100,7 @@ static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const const GLs
     glTexCoord2sv(v);
 }
 
-static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const const GLshort *v) {
+static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
     if(target != GL_TEXTURE0) {
         ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
         return;
-- 
1.5.6.5




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