wined3d: Reduce and improve error message spam when shader creation fails.
Pauli Nieminen
suokkos at gmail.com
Wed Dec 17 06:05:03 CST 2008
---
dlls/d3d9/vertexshader.c | 2 +-
dlls/wined3d/device.c | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/vertexshader.c b/dlls/d3d9/vertexshader.c
index 66ce286..55e8d12 100644
--- a/dlls/d3d9/vertexshader.c
+++ b/dlls/d3d9/vertexshader.c
@@ -132,7 +132,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface
if (FAILED(hrc)) {
/* free up object */
- FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
+ FIXME("(%p) call to IWineD3DDevice_CreateVertexShader failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
}else{
IDirect3DDevice9Ex_AddRef(iface);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7bf56a1..41c871d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1891,7 +1891,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *ifac
list_add_head(&This->shaders, &object->baseShader.shader_list_entry);
if (WINED3D_OK != hr) {
- FIXME("(%p) : Failed to set the function, returning WINED3DERR_INVALIDCALL\n", iface);
+ TRACE("(%p) : Failed to set the function.\n", iface);
IWineD3DVertexShader_Release(*ppVertexShader);
}
@@ -1910,7 +1910,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
hr = IWineD3DPixelShader_SetFunction(*ppPixelShader, pFunction);
list_add_head(&This->shaders, &object->baseShader.shader_list_entry);
if (WINED3D_OK != hr) {
- FIXME("(%p) : Failed to create pixel shader\n", This);
+ TRACE("(%p) : Failed to set the function\n", This);
IWineD3DPixelShader_Release(*ppPixelShader);
}
--
1.5.6.3
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