WineD3D: split framebuffer -> texture path from LoadLocation

Roderick Colenbrander thunderbird2k at gmx.net
Sun Feb 10 10:37:25 CST 2008


Hi,

This patch puts the framebuffer -> texture from LoadLocation in a separate function in a similar way to read_from_framebuffer. It borrows some code from LoadLocation and read_from_framebuffer.

Regards,
Roderick Colenbrander
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