WineD3D: split framebuffer -> texture path from LoadLocation

Stefan Dösinger stefan at codeweavers.com
Sun Feb 10 10:53:34 CST 2008


Am Sonntag, 10. Februar 2008 17:37:25 schrieb Roderick Colenbrander:
> Hi,
>
> This patch puts the framebuffer -> texture from LoadLocation in a separate
> function in a similar way to read_from_framebuffer. It borrows some code
> from LoadLocation and read_from_framebuffer.
>
> Regards,
> Roderick Colenbrander
You're mixing tabs and spaces in this patch



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