[3/6] ddraw: fix palette handling in IDirect3DTexture_Load
Alexander Dorofeyev
alexd4 at inbox.lv
Sun Feb 17 19:36:46 CST 2008
This fixes a potential refcounting problem and makes the function fail with NULL
destination texture's palette and non-NULL source palette like it does on native.
---
dlls/ddraw/texture.c | 10 +++-------
1 files changed, 3 insertions(+), 7 deletions(-)
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