[PATCH] Only update the drawable when we have a palette. This prevents issues in Red Alert.
Roderick Colenbrander
thunderbird2k at gmx.net
Thu Feb 21 11:21:34 CST 2008
---
dlls/wined3d/surface.c | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index f1217d9..c74c80f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3581,9 +3581,10 @@ HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
SetDIBColorTable(This->hDC, 0, 256, col);
}
- /* Propagate the changes to the drawable.
+ /* Propagate the changes to the drawable when we have a palette. This function is also called
+ * when the palette is removed.
* TODO: in case of hardware p8 palettes we should only upload the palette. */
- if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
+ if(pal && (This->resource.usage & WINED3DUSAGE_RENDERTARGET))
IWineD3DSurface_LoadLocation(iface, SFLAG_INDRAWABLE, NULL);
return WINED3D_OK;
--
1.5.3.4
--========GMX202731203627843382913--
More information about the wine-patches
mailing list