[PATCH] Reflect real WGL pixel formats capabilities instead of lieing.
Roderick Colenbrander
thunderbird2k at gmx.net
Mon Feb 25 17:23:14 CST 2008
---
dlls/wined3d/directx.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c3afa7f..58a2781 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1613,10 +1613,10 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_Pixel
return FALSE;
}
- if(cfg->depthSize < depthSize)
+ if(cfg->depthSize != depthSize)
return FALSE;
- if(cfg->stencilSize < stencilSize)
+ if(cfg->stencilSize != stencilSize)
return FALSE;
return TRUE;
--
1.5.3.4
--========GMX218371203981733343504--
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