[2/3] d3d: fix alpha handling in DirectX6 texture blending mode D3DTBLEND_MODULATE
Alexander Dorofeyev
alexd4 at inbox.lv
Thu Jan 10 00:36:19 CST 2008
Native uses texture alpha if texture has alpha in pixelformat and diffuse alpha
otherwise. These changes implement such behavior (instead of always using
texture alpha).
---
dlls/ddraw/device.c | 3 +--
dlls/wined3d/state.c | 23 +++++++++++++++++++++++
include/wine/wined3d_types.h | 1 +
3 files changed, 25 insertions(+), 2 deletions(-)
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