[PATCH] removed deadcode
Marcus Meissner
marcus at jet.franken.de
Sun Jan 20 13:47:07 CST 2008
Hi,
Coverity spotted this dead code. (CID: 657)
Perhaps our d3d guys have a different fix, but just not to get it lost ;)
Ciao, Marcus
---
dlls/wined3d/surface.c | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a6a040b..9243777 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -993,7 +993,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
GLint prev_store;
GLint prev_rasterpos[4];
GLint skipBytes = 0;
- BOOL storechanged = FALSE;
UINT pitch = IWineD3DSurface_GetPitch((IWineD3DSurface *) This); /* target is argb, 4 byte */
IWineD3DDeviceImpl *myDevice = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
IWineD3DSwapChainImpl *swapchain;
@@ -1074,10 +1073,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
/* Reset to previous pack row length */
glPixelStorei(GL_UNPACK_ROW_LENGTH, skipBytes);
vcheckGLcall("glPixelStorei GL_UNPACK_ROW_LENGTH");
- if(storechanged) {
- glPixelStorei(GL_PACK_SWAP_BYTES, prev_store);
- vcheckGLcall("glPixelStorei GL_PACK_SWAP_BYTES");
- }
if(!swapchain) {
glDrawBuffer(myDevice->offscreenBuffer);
--
1.5.2.4
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