[PATCH] WineD3D: Move the frontfacing state to the misc state =
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 10:42:38 CDT 2008
table=0A=
=0A=
---=0A=
dlls/wined3d/state.c | 3 ++-=0A=
1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 2b1adba..41ac47d 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -4888,7 +4888,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* STATE_CLIPPLANE(31) */ =
STATE_CLIPPLANE(31), clipplane =
},=0A=
=0A=
{ /* STATE_MATERIAL */ =
STATE_RENDER(WINED3DRS_SPECULARENABLE), NULL =
},=0A=
- { /* STATE_FRONTFACE */ =
STATE_FRONTFACE, frontface =
},=0A=
+ { /* STATE_FRONTFACE */ =
STATE_FRONTFACE, NULL =
},=0A=
};=0A=
=0A=
const struct StateEntryTemplate misc_state_template[] =3D {=0A=
@@ -4904,6 +4904,7 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
{ STATE_RENDER(WINED3DRS_BLENDOPALPHA), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
{ STATE_STREAMSRC, { =
STATE_VDECL, streamsrc =
}},=0A=
{ STATE_VDECL, { =
STATE_VDECL, streamsrc =
}},=0A=
+ { STATE_FRONTFACE, { =
STATE_FRONTFACE, frontface =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0049_01C8E026.876177B0--
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