[PATCH] WineD3D: Move material application to the vertex =
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 10:13:01 CDT 2008
pipeline=0A=
=0A=
---=0A=
dlls/wined3d/state.c | 6 ++++--=0A=
1 files changed, 4 insertions(+), 2 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 47fb87f..2b1adba 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3849,7 +3849,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 26, WINED3DRS_DITHERENABLE */ =
STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable =
},=0A=
{ /* 27, WINED3DRS_ALPHABLENDENABLE */ =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), NULL =
},=0A=
{ /* 28, WINED3DRS_FOGENABLE */ =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
},=0A=
- { /* 29, WINED3DRS_SPECULARENABLE */ =
STATE_RENDER(WINED3DRS_SPECULARENABLE), =
state_specularenable},=0A=
+ { /* 29, WINED3DRS_SPECULARENABLE */ =
STATE_RENDER(WINED3DRS_SPECULARENABLE), NULL =
},=0A=
{ /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not =
supported according to the msdn */, state_nogl },=0A=
{ /* 31, WINED3DRS_SUBPIXEL */ =
STATE_RENDER(WINED3DRS_SUBPIXEL), state_subpixel =
},=0A=
{ /* 32, WINED3DRS_SUBPIXELX */ =
STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx =
},=0A=
@@ -4887,7 +4887,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* STATE_CLIPPLANE(30) */ =
STATE_CLIPPLANE(30), clipplane =
},=0A=
{ /* STATE_CLIPPLANE(31) */ =
STATE_CLIPPLANE(31), clipplane =
},=0A=
=0A=
- { /* STATE_MATERIAL */ =
STATE_RENDER(WINED3DRS_SPECULARENABLE), =
state_specularenable},=0A=
+ { /* STATE_MATERIAL */ =
STATE_RENDER(WINED3DRS_SPECULARENABLE), NULL =
},=0A=
{ /* STATE_FRONTFACE */ =
STATE_FRONTFACE, frontface =
},=0A=
};=0A=
=0A=
@@ -4910,6 +4910,8 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
const struct StateEntryTemplate ffp_vertexstate_template[] =3D {=0A=
{ STATE_VDECL, { =
STATE_VDECL, vertexdeclaration =
}},=0A=
{ STATE_VSHADER, { =
STATE_VDECL, vertexdeclaration =
}},=0A=
+ { STATE_MATERIAL, { =
STATE_RENDER(WINED3DRS_SPECULARENABLE), =
state_specularenable}},=0A=
+ { STATE_RENDER(WINED3DRS_SPECULARENABLE), { =
STATE_RENDER(WINED3DRS_SPECULARENABLE), =
state_specularenable}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_004D_01C8E026.8CF45120--
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