wined3d: Remove const qualifier from output pointers (Resend)
Andrew Talbot
andrew.talbot at talbotville.com
Mon Jul 7 15:32:39 CDT 2008
Anything wrong with this patch? It does accord with GL/gl.h.
Thanks,
-- Andy.
---
Changelog:
wined3d: Remove const qualifier from output pointers.
diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index 2062507..d90ff32 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -899,13 +899,13 @@ void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
void (WINE_GLAPI *glFrontFace) (GLenum mode);
void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint (WINE_GLAPI *glGenLists) (GLsizei range);
-void (WINE_GLAPI *glGenTextures) (GLsizei n, const GLuint* textures);
-void (WINE_GLAPI *glGetBooleanv) (GLenum pname, const GLboolean* params);
+void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures);
+void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params);
void (WINE_GLAPI *glGetClipPlane) (GLenum plane, const GLdouble* equation);
void (WINE_GLAPI *glGetDoublev) (GLenum pname, const GLdouble* params);
GLenum (WINE_GLAPI *glGetError) ();
-void (WINE_GLAPI *glGetFloatv) (GLenum pname, const GLfloat* params);
-void (WINE_GLAPI *glGetIntegerv) (GLenum pname, const GLint* params);
+void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params);
void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, const GLint* params);
void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, const GLdouble* v);
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