[PATCH] WineD3D: Communicate the atifs functions via the =
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 14:48:23 CDT 2008
fragment pipeline impl=0A=
=0A=
Move those things out of the state table=0A=
---=0A=
dlls/wined3d/ati_fragment_shader.c | 136 =
++++++++++++++++++++++++++++++++----=0A=
1 files changed, 121 insertions(+), 15 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/ati_fragment_shader.c =
b/dlls/wined3d/ati_fragment_shader.c=0A=
index adc88d6..888ca14 100644=0A=
--- a/dlls/wined3d/ati_fragment_shader.c=0A=
+++ b/dlls/wined3d/ati_fragment_shader.c=0A=
@@ -862,39 +862,145 @@ static void init_state_table() {=0A=
memcpy(ATIFSStateTable, =
arb_program_shader_backend.StateTable_remove, sizeof(ATIFSStateTable));=0A=
=0A=
for(i =3D 0; i < MAX_TEXTURES; i++) {=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLOROP)].apply =3D set_tex_op_atifs;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLOROP)].apply =3D NULL;=0A=
ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLOROP)].representative =3D rep;=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLORARG1)].apply =3D set_tex_op_atifs;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLORARG1)].apply =3D NULL;=0A=
ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLORARG1)].representative =3D rep;=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLORARG2)].apply =3D set_tex_op_atifs;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLORARG2)].apply =3D NULL;=0A=
ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLORARG2)].representative =3D rep;=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLORARG0)].apply =3D set_tex_op_atifs;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLORARG0)].apply =3D NULL;=0A=
ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_COLORARG0)].representative =3D rep;=0A=
=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAOP)].apply =3D set_tex_op_atifs;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAOP)].apply =3D NULL;=0A=
ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAOP)].representative =3D rep;=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAARG1)].apply =3D set_tex_op_atifs;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAARG1)].apply =3D NULL;=0A=
ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAARG1)].representative =3D rep;=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAARG2)].apply =3D set_tex_op_atifs;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAARG2)].apply =3D NULL;=0A=
ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAARG2)].representative =3D rep;=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAARG0)].apply =3D set_tex_op_atifs;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAARG0)].apply =3D NULL;=0A=
ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_ALPHAARG0)].representative =3D rep;=0A=
=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_RESULTARG)].apply =3D set_tex_op_atifs;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_RESULTARG)].apply =3D NULL;=0A=
ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_RESULTARG)].representative =3D rep;=0A=
=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_BUMPENVMAT00)].apply =3D set_bumpmat;=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_BUMPENVMAT01)].apply =3D set_bumpmat;=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_BUMPENVMAT10)].apply =3D set_bumpmat;=0A=
- ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_BUMPENVMAT11)].apply =3D set_bumpmat;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_BUMPENVMAT00)].apply =3D NULL;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_BUMPENVMAT01)].apply =3D NULL;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_BUMPENVMAT10)].apply =3D NULL;=0A=
+ ATIFSStateTable[STATE_TEXTURESTAGE(i, =
WINED3DTSS_BUMPENVMAT11)].apply =3D NULL;=0A=
}=0A=
=0A=
- ATIFSStateTable[STATE_RENDER(WINED3DRS_TEXTUREFACTOR)].apply =3D =
state_texfactor_atifs;=0A=
+ ATIFSStateTable[STATE_RENDER(WINED3DRS_TEXTUREFACTOR)].apply =3D =
NULL;=0A=
=
ATIFSStateTable[STATE_RENDER(WINED3DRS_TEXTUREFACTOR)].representative =
=3D STATE_RENDER(WINED3DRS_TEXTUREFACTOR);=0A=
+=0A=
}=0A=
=0A=
const struct StateEntryTemplate atifs_fragmentstate_template[] =3D {=0A=
- {0 /* Terminate */, { 0, =
0 }},=0A=
+ {STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), =
state_texfactor_atifs }},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
+ {0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
/* GL_ATI_fragment_shader backend.It borrows a lot from a the=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_000D_01C8E0EC.EE5CEC30--
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