[PATCH] WineD3D: indexbuffer -> misc=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 13:18:58 CDT 2008
=0A=
---=0A=
dlls/wined3d/state.c | 5 +++--=0A=
1 files changed, 3 insertions(+), 2 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index bf942d4..167239a 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -4838,7 +4838,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /*511, WINED3DTS_WORLDMATRIX(255) */ =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)), transform_worldex =
},=0A=
/* Various Vertex states follow */=0A=
{ /* , STATE_STREAMSRC */ =
STATE_VDECL, NULL =
},=0A=
- { /* , STATE_INDEXBUFFER */ =
STATE_INDEXBUFFER, indexbuffer =
},=0A=
+ { /* , STATE_INDEXBUFFER */ =
STATE_INDEXBUFFER, NULL =
},=0A=
{ /* , STATE_VDECL */ =
STATE_VDECL, NULL =
},=0A=
{ /* , STATE_VSHADER */ =
STATE_VDECL, NULL =
},=0A=
{ /* , STATE_VIEWPORT */ =
STATE_VIEWPORT, NULL =
},=0A=
@@ -4913,8 +4913,9 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
*/=0A=
{ STATE_VERTEXSHADERCONSTANT, { =
STATE_VERTEXSHADERCONSTANT, shaderconstant =
}},=0A=
{ STATE_PIXELSHADERCONSTANT, { =
STATE_VERTEXSHADERCONSTANT, shaderconstant =
}},=0A=
- /* Viewport */=0A=
+=0A=
{ STATE_VIEWPORT, { =
STATE_VIEWPORT, viewport_miscpart =
}},=0A=
+ { STATE_INDEXBUFFER, { =
STATE_INDEXBUFFER, indexbuffer =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_001D_01C8E0ED.04B71F00--
More information about the wine-patches
mailing list