wined3d: Remove const qualifier from output pointers (Try 2)

Andrew Talbot andrew.talbot at talbotville.com
Tue Jul 8 16:49:35 CDT 2008


Changelog:
    wined3d: Remove const qualifier from output pointers.

diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index 2062507..58f0cbc 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -803,7 +803,7 @@ typedef void            GLvoid;
 
 void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value);
 void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref);
-GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, const GLboolean* residences);
+GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, GLboolean* residences);
 void (WINE_GLAPI *glArrayElement) (GLint i);
 void (WINE_GLAPI *glBegin) (GLenum mode);
 void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture);
@@ -889,7 +889,7 @@ void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
 void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
 void (WINE_GLAPI *glEvalPoint1) (GLint i);
 void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j);
-void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, const GLfloat* buffer);
+void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat* buffer);
 void (WINE_GLAPI *glFinish) ();
 void (WINE_GLAPI *glFlush) ();
 void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param);
@@ -899,36 +899,36 @@ void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
 void (WINE_GLAPI *glFrontFace) (GLenum mode);
 void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
 GLuint (WINE_GLAPI *glGenLists) (GLsizei range);
-void (WINE_GLAPI *glGenTextures) (GLsizei n, const GLuint* textures);
-void (WINE_GLAPI *glGetBooleanv) (GLenum pname, const GLboolean* params);
-void (WINE_GLAPI *glGetClipPlane) (GLenum plane, const GLdouble* equation);
-void (WINE_GLAPI *glGetDoublev) (GLenum pname, const GLdouble* params);
+void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures);
+void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params);
+void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation);
+void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params);
 GLenum (WINE_GLAPI *glGetError) ();
-void (WINE_GLAPI *glGetFloatv) (GLenum pname, const GLfloat* params);
-void (WINE_GLAPI *glGetIntegerv) (GLenum pname, const GLint* params);
-void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, const GLfloat* params);
-void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, const GLint* params);
-void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, const GLdouble* v);
-void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, const GLfloat* v);
-void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, const GLint* v);
-void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, const GLfloat* params);
-void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, const GLint* params);
-void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, const GLfloat* values);
-void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, const GLuint* values);
-void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, const GLushort* values);
-void (WINE_GLAPI *glGetPointerv) (GLenum pname, const GLvoid** params);
-void (WINE_GLAPI *glGetPolygonStipple) (const GLubyte* mask);
+void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, GLdouble* v);
+void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, GLfloat* v);
+void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, GLint* v);
+void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, GLfloat* values);
+void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, GLuint* values);
+void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, GLushort* values);
+void (WINE_GLAPI *glGetPointerv) (GLenum pname, GLvoid** params);
+void (WINE_GLAPI *glGetPolygonStipple) (GLubyte* mask);
 const GLubyte * (WINE_GLAPI *glGetString) (GLenum name);
-void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params);
-void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, const GLint* params);
-void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, const GLdouble* params);
-void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params);
-void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, const GLint* params);
-void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, const GLvoid* pixels);
-void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, const GLfloat* params);
-void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, const GLint* params);
-void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
-void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
+void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble* params);
+void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
+void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint* params);
+void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params);
+void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params);
 void (WINE_GLAPI *glHint) (GLenum target, GLenum mode);
 void (WINE_GLAPI *glIndexMask) (GLuint mask);
 void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
@@ -1038,7 +1038,7 @@ void (WINE_GLAPI *glRasterPos4iv) (const GLint* v);
 void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w);
 void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v);
 void (WINE_GLAPI *glReadBuffer) (GLenum mode);
-void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
 void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
 void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2);
 void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
@@ -1053,7 +1053,7 @@ void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
 void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z);
 void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z);
 void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
-void (WINE_GLAPI *glSelectBuffer) (GLsizei size, const GLuint* buffer);
+void (WINE_GLAPI *glSelectBuffer) (GLsizei size, GLuint* buffer);
 void (WINE_GLAPI *glShadeModel) (GLenum mode);
 void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask);
 void (WINE_GLAPI *glStencilMask) (GLuint mask);



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