[PATCH] WineD3D: Move a few more states to the misc states=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 20:39:42 CDT 2008
=0A=
---=0A=
dlls/wined3d/state.c | 18 ++++++++++++------=0A=
1 files changed, 12 insertions(+), 6 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 2e90dba..d9cc694 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3844,18 +3844,18 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 19, WINED3DRS_SRCBLEND */ =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), NULL =
},=0A=
{ /* 20, WINED3DRS_DESTBLEND */ =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), NULL =
},=0A=
{ /* 21, WINED3DRS_TEXTUREMAPBLEND */ 0 /* =
Handled in ddraw */, state_undefined },=0A=
- { /* 22, WINED3DRS_CULLMODE */ =
STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode =
},=0A=
- { /* 23, WINED3DRS_ZFUNC */ =
STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc =
},=0A=
+ { /* 22, WINED3DRS_CULLMODE */ =
STATE_RENDER(WINED3DRS_CULLMODE), NULL =
},=0A=
+ { /* 23, WINED3DRS_ZFUNC */ =
STATE_RENDER(WINED3DRS_ZFUNC), NULL =
},=0A=
{ /* 24, WINED3DRS_ALPHAREF */ =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), NULL =
},=0A=
{ /* 25, WINED3DRS_ALPHAFUNC */ =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), NULL =
},=0A=
- { /* 26, WINED3DRS_DITHERENABLE */ =
STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable =
},=0A=
+ { /* 26, WINED3DRS_DITHERENABLE */ =
STATE_RENDER(WINED3DRS_DITHERENABLE), NULL =
},=0A=
{ /* 27, WINED3DRS_ALPHABLENDENABLE */ =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), NULL =
},=0A=
{ /* 28, WINED3DRS_FOGENABLE */ =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
},=0A=
{ /* 29, WINED3DRS_SPECULARENABLE */ =
STATE_RENDER(WINED3DRS_SPECULARENABLE), NULL =
},=0A=
{ /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not =
supported according to the msdn */, state_nogl },=0A=
- { /* 31, WINED3DRS_SUBPIXEL */ =
STATE_RENDER(WINED3DRS_SUBPIXEL), state_subpixel =
},=0A=
- { /* 32, WINED3DRS_SUBPIXELX */ =
STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx =
},=0A=
- { /* 33, WINED3DRS_STIPPLEDALPHA */ =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha =
},=0A=
+ { /* 31, WINED3DRS_SUBPIXEL */ =
STATE_RENDER(WINED3DRS_SUBPIXEL), NULL =
},=0A=
+ { /* 32, WINED3DRS_SUBPIXELX */ =
STATE_RENDER(WINED3DRS_SUBPIXELX), NULL =
},=0A=
+ { /* 33, WINED3DRS_STIPPLEDALPHA */ =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA), NULL =
},=0A=
{ /* 34, WINED3DRS_FOGCOLOR */ =
STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor =
},=0A=
{ /* 35, WINED3DRS_FOGTABLEMODE */ =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
},=0A=
{ /* 36, WINED3DRS_FOGSTART */ =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
},=0A=
@@ -4932,6 +4932,12 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
{ STATE_RENDER(WINED3DRS_ALPHAFUNC), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}},=0A=
{ STATE_RENDER(WINED3DRS_COLORKEYENABLE), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}},=0A=
{ STATE_RENDER(WINED3DRS_LASTPIXEL), { =
STATE_RENDER(WINED3DRS_LASTPIXEL), state_lastpixel =
}},=0A=
+ { STATE_RENDER(WINED3DRS_CULLMODE), { =
STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode =
}},=0A=
+ { STATE_RENDER(WINED3DRS_ZFUNC), { =
STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc =
}},=0A=
+ { STATE_RENDER(WINED3DRS_DITHERENABLE), { =
STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable =
}},=0A=
+ { STATE_RENDER(WINED3DRS_SUBPIXEL), { =
STATE_RENDER(WINED3DRS_SUBPIXEL), state_subpixel =
}},=0A=
+ { STATE_RENDER(WINED3DRS_SUBPIXELX), { =
STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STIPPLEDALPHA), { =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0008_01C8E154.67020FF0--
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