[PATCH] WineD3D: Alpha states -> misc pipeline states=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 20:18:55 CDT 2008


=0A=
---=0A=
 dlls/wined3d/state.c |   12 ++++++++----=0A=
 1 files changed, 8 insertions(+), 4 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index d8111b3..71dd382 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3837,7 +3837,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 12, WINED3DRS_ROP2                         */      =
STATE_RENDER(WINED3DRS_ROP2),                       NULL                =
},=0A=
     { /* 13, WINED3DRS_PLANEMASK                    */      =
STATE_RENDER(WINED3DRS_PLANEMASK),                  NULL                =
},=0A=
     { /* 14, WINED3DRS_ZWRITEENABLE                 */      =
STATE_RENDER(WINED3DRS_ZWRITEENABLE),               NULL                =
},=0A=
-    { /* 15, WINED3DRS_ALPHATESTENABLE              */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         =
},=0A=
+    { /* 15, WINED3DRS_ALPHATESTENABLE              */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            NULL                =
},=0A=
     { /* 16, WINED3DRS_LASTPIXEL                    */      =
STATE_RENDER(WINED3DRS_LASTPIXEL),                  state_lastpixel     =
},=0A=
     { /* 17, WINED3DRS_TEXTUREMAG                   */      0 /* =
Handled in ddraw */,                           state_undefined     },=0A=
     { /* 18, WINED3DRS_TEXTUREMIN                   */      0 /* =
Handled in ddraw */,                           state_undefined     },=0A=
@@ -3846,8 +3846,8 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 21, WINED3DRS_TEXTUREMAPBLEND              */      0 /* =
Handled in ddraw */,                           state_undefined     },=0A=
     { /* 22, WINED3DRS_CULLMODE                     */      =
STATE_RENDER(WINED3DRS_CULLMODE),                   state_cullmode      =
},=0A=
     { /* 23, WINED3DRS_ZFUNC                        */      =
STATE_RENDER(WINED3DRS_ZFUNC),                      state_zfunc         =
},=0A=
-    { /* 24, WINED3DRS_ALPHAREF                     */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         =
},=0A=
-    { /* 25, WINED3DRS_ALPHAFUNC                    */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         =
},=0A=
+    { /* 24, WINED3DRS_ALPHAREF                     */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            NULL                =
},=0A=
+    { /* 25, WINED3DRS_ALPHAFUNC                    */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            NULL                =
},=0A=
     { /* 26, WINED3DRS_DITHERENABLE                 */      =
STATE_RENDER(WINED3DRS_DITHERENABLE),               state_ditherenable  =
},=0A=
     { /* 27, WINED3DRS_ALPHABLENDENABLE             */      =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           NULL                =
},=0A=
     { /* 28, WINED3DRS_FOGENABLE                    */      =
STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           =
},=0A=
@@ -3863,7 +3863,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 38, WINED3DRS_FOGDENSITY                   */      =
STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_fogdensity    =
},=0A=
     { /* 39, WINED3DRS_STIPPLEENABLE                */      =
STATE_RENDER(WINED3DRS_STIPPLEENABLE),              state_stippleenable =
},=0A=
     { /* 40, WINED3DRS_EDGEANTIALIAS                */      =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           NULL                =
},=0A=
-    { /* 41, WINED3DRS_COLORKEYENABLE               */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         =
},=0A=
+    { /* 41, WINED3DRS_COLORKEYENABLE               */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            NULL                =
},=0A=
     { /* 42, undefined                              */      0,          =
                                        state_undefined     },=0A=
     { /* 43, WINED3DRS_BORDERCOLOR                  */      =
STATE_RENDER(WINED3DRS_BORDERCOLOR),                state_bordercolor   =
},=0A=
     { /* 44, WINED3DRS_TEXTUREADDRESSU              */      0, /* =
Handled in ddraw */                           state_undefined     },=0A=
@@ -4927,6 +4927,10 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
     { STATE_RENDER(WINED3DRS_ROP2),                       { =
STATE_RENDER(WINED3DRS_ROP2),                       state_rop2          =
}},=0A=
     { STATE_RENDER(WINED3DRS_PLANEMASK),                  { =
STATE_RENDER(WINED3DRS_PLANEMASK),                  state_planemask     =
}},=0A=
     { STATE_RENDER(WINED3DRS_ZWRITEENABLE),               { =
STATE_RENDER(WINED3DRS_ZWRITEENABLE),               state_zwritenable   =
}},=0A=
+    { STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         =
}},=0A=
+    { STATE_RENDER(WINED3DRS_ALPHAREF),                   { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         =
}},=0A=
+    { STATE_RENDER(WINED3DRS_ALPHAFUNC),                  { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         =
}},=0A=
+    { STATE_RENDER(WINED3DRS_COLORKEYENABLE),             { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         =
}},=0A=
     {0 /* Terminate */,                                   { 0,          =
                                        0                   }},=0A=
 };=0A=
 =0A=
-- =0A=
1.5.4.5=0A=
=0A=

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