[PATCH] WineD3D: Move wrapu to the misc states=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 20:12:17 CDT 2008
=0A=
I am not entirely sure about those states. Maybe they should be wrapped =
to sampler states in ddraw=0A=
---=0A=
dlls/wined3d/state.c | 6 ++++--=0A=
1 files changed, 4 insertions(+), 2 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 983a8db..d8111b3 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3827,8 +3827,8 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 2, WINED3DRS_ANTIALIAS */ =
STATE_RENDER(WINED3DRS_ANTIALIAS), NULL =
},=0A=
{ /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* =
Handled in ddraw */, state_undefined },=0A=
{ /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), NULL =
},=0A=
- { /* 5, WINED3DRS_WRAPU */ =
STATE_RENDER(WINED3DRS_WRAPU), state_wrapu =
},=0A=
- { /* 6, WINED3DRS_WRAPV */ =
STATE_RENDER(WINED3DRS_WRAPV), state_wrapv =
},=0A=
+ { /* 5, WINED3DRS_WRAPU */ =
STATE_RENDER(WINED3DRS_WRAPU), NULL =
},=0A=
+ { /* 6, WINED3DRS_WRAPV */ =
STATE_RENDER(WINED3DRS_WRAPV), NULL =
},=0A=
{ /* 7, WINED3DRS_ZENABLE */ =
STATE_RENDER(WINED3DRS_ZENABLE), NULL =
},=0A=
{ /* 8, WINED3DRS_FILLMODE */ =
STATE_RENDER(WINED3DRS_FILLMODE), NULL =
},=0A=
{ /* 9, WINED3DRS_SHADEMODE */ =
STATE_RENDER(WINED3DRS_SHADEMODE), NULL =
},=0A=
@@ -4918,6 +4918,8 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
{ STATE_RENDER(WINED3DRS_ANTIALIAS), { =
STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias =
}},=0A=
{ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), { =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective =
}},=0A=
{ STATE_RENDER(WINED3DRS_ZENABLE), { =
STATE_RENDER(WINED3DRS_ZENABLE), state_zenable =
}},=0A=
+ { STATE_RENDER(WINED3DRS_WRAPU), { =
STATE_RENDER(WINED3DRS_WRAPU), state_wrapu =
}},=0A=
+ { STATE_RENDER(WINED3DRS_WRAPV), { =
STATE_RENDER(WINED3DRS_WRAPV), state_wrapv =
}},=0A=
{ STATE_RENDER(WINED3DRS_FILLMODE), { =
STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode =
}},=0A=
{ STATE_RENDER(WINED3DRS_SHADEMODE), { =
STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode =
}},=0A=
{ STATE_RENDER(WINED3DRS_LINEPATTERN), { =
STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern =
}},=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0014_01C8E154.72FC50E0--
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