[PATCH] WineD3D: Move wrapu to the misc states=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 20:12:17 CDT 2008


=0A=
I am not entirely sure about those states. Maybe they should be wrapped =
to sampler states in ddraw=0A=
---=0A=
 dlls/wined3d/state.c |    6 ++++--=0A=
 1 files changed, 4 insertions(+), 2 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 983a8db..d8111b3 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3827,8 +3827,8 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 2,  WINED3DRS_ANTIALIAS                    */      =
STATE_RENDER(WINED3DRS_ANTIALIAS),                  NULL                =
},=0A=
     { /* 3,  WINED3DRS_TEXTUREADDRESS               */      0 /* =
Handled in ddraw */,                           state_undefined     },=0A=
     { /* 4,  WINED3DRS_TEXTUREPERSPECTIVE           */      =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         NULL                =
},=0A=
-    { /* 5,  WINED3DRS_WRAPU                        */      =
STATE_RENDER(WINED3DRS_WRAPU),                      state_wrapu         =
},=0A=
-    { /* 6,  WINED3DRS_WRAPV                        */      =
STATE_RENDER(WINED3DRS_WRAPV),                      state_wrapv         =
},=0A=
+    { /* 5,  WINED3DRS_WRAPU                        */      =
STATE_RENDER(WINED3DRS_WRAPU),                      NULL                =
},=0A=
+    { /* 6,  WINED3DRS_WRAPV                        */      =
STATE_RENDER(WINED3DRS_WRAPV),                      NULL                =
},=0A=
     { /* 7,  WINED3DRS_ZENABLE                      */      =
STATE_RENDER(WINED3DRS_ZENABLE),                    NULL                =
},=0A=
     { /* 8,  WINED3DRS_FILLMODE                     */      =
STATE_RENDER(WINED3DRS_FILLMODE),                   NULL                =
},=0A=
     { /* 9,  WINED3DRS_SHADEMODE                    */      =
STATE_RENDER(WINED3DRS_SHADEMODE),                  NULL                =
},=0A=
@@ -4918,6 +4918,8 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
     { STATE_RENDER(WINED3DRS_ANTIALIAS),                  { =
STATE_RENDER(WINED3DRS_ANTIALIAS),                  state_antialias     =
}},=0A=
     { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         { =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         state_perspective   =
}},=0A=
     { STATE_RENDER(WINED3DRS_ZENABLE),                    { =
STATE_RENDER(WINED3DRS_ZENABLE),                    state_zenable       =
}},=0A=
+    { STATE_RENDER(WINED3DRS_WRAPU),                      { =
STATE_RENDER(WINED3DRS_WRAPU),                      state_wrapu         =
}},=0A=
+    { STATE_RENDER(WINED3DRS_WRAPV),                      { =
STATE_RENDER(WINED3DRS_WRAPV),                      state_wrapv         =
}},=0A=
     { STATE_RENDER(WINED3DRS_FILLMODE),                   { =
STATE_RENDER(WINED3DRS_FILLMODE),                   state_fillmode      =
}},=0A=
     { STATE_RENDER(WINED3DRS_SHADEMODE),                  { =
STATE_RENDER(WINED3DRS_SHADEMODE),                  state_shademode     =
}},=0A=
     { STATE_RENDER(WINED3DRS_LINEPATTERN),                { =
STATE_RENDER(WINED3DRS_LINEPATTERN),                state_linepattern   =
}},=0A=
-- =0A=
1.5.4.5=0A=
=0A=

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