[PATCH] WineD3D: Move a few more states to the misc pipeline=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 16:08:40 CDT 2008
=0A=
---=0A=
dlls/wined3d/state.c | 24 ++++++++++++++++--------=0A=
1 files changed, 16 insertions(+), 8 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 32cdd3c..983a8db 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3829,14 +3829,14 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), NULL =
},=0A=
{ /* 5, WINED3DRS_WRAPU */ =
STATE_RENDER(WINED3DRS_WRAPU), state_wrapu =
},=0A=
{ /* 6, WINED3DRS_WRAPV */ =
STATE_RENDER(WINED3DRS_WRAPV), state_wrapv =
},=0A=
- { /* 7, WINED3DRS_ZENABLE */ =
STATE_RENDER(WINED3DRS_ZENABLE), state_zenable =
},=0A=
- { /* 8, WINED3DRS_FILLMODE */ =
STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode =
},=0A=
- { /* 9, WINED3DRS_SHADEMODE */ =
STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode =
},=0A=
- { /* 10, WINED3DRS_LINEPATTERN */ =
STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern =
},=0A=
- { /* 11, WINED3DRS_MONOENABLE */ =
STATE_RENDER(WINED3DRS_MONOENABLE), state_monoenable =
},=0A=
- { /* 12, WINED3DRS_ROP2 */ =
STATE_RENDER(WINED3DRS_ROP2), state_rop2 =
},=0A=
- { /* 13, WINED3DRS_PLANEMASK */ =
STATE_RENDER(WINED3DRS_PLANEMASK), state_planemask =
},=0A=
- { /* 14, WINED3DRS_ZWRITEENABLE */ =
STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable =
},=0A=
+ { /* 7, WINED3DRS_ZENABLE */ =
STATE_RENDER(WINED3DRS_ZENABLE), NULL =
},=0A=
+ { /* 8, WINED3DRS_FILLMODE */ =
STATE_RENDER(WINED3DRS_FILLMODE), NULL =
},=0A=
+ { /* 9, WINED3DRS_SHADEMODE */ =
STATE_RENDER(WINED3DRS_SHADEMODE), NULL =
},=0A=
+ { /* 10, WINED3DRS_LINEPATTERN */ =
STATE_RENDER(WINED3DRS_LINEPATTERN), NULL =
},=0A=
+ { /* 11, WINED3DRS_MONOENABLE */ =
STATE_RENDER(WINED3DRS_MONOENABLE), NULL =
},=0A=
+ { /* 12, WINED3DRS_ROP2 */ =
STATE_RENDER(WINED3DRS_ROP2), NULL =
},=0A=
+ { /* 13, WINED3DRS_PLANEMASK */ =
STATE_RENDER(WINED3DRS_PLANEMASK), NULL =
},=0A=
+ { /* 14, WINED3DRS_ZWRITEENABLE */ =
STATE_RENDER(WINED3DRS_ZWRITEENABLE), NULL =
},=0A=
{ /* 15, WINED3DRS_ALPHATESTENABLE */ =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
},=0A=
{ /* 16, WINED3DRS_LASTPIXEL */ =
STATE_RENDER(WINED3DRS_LASTPIXEL), state_lastpixel =
},=0A=
{ /* 17, WINED3DRS_TEXTUREMAG */ 0 /* =
Handled in ddraw */, state_undefined },=0A=
@@ -4917,6 +4917,14 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
{ STATE_INDEXBUFFER, { =
STATE_INDEXBUFFER, indexbuffer =
}},=0A=
{ STATE_RENDER(WINED3DRS_ANTIALIAS), { =
STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias =
}},=0A=
{ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), { =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective =
}},=0A=
+ { STATE_RENDER(WINED3DRS_ZENABLE), { =
STATE_RENDER(WINED3DRS_ZENABLE), state_zenable =
}},=0A=
+ { STATE_RENDER(WINED3DRS_FILLMODE), { =
STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode =
}},=0A=
+ { STATE_RENDER(WINED3DRS_SHADEMODE), { =
STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode =
}},=0A=
+ { STATE_RENDER(WINED3DRS_LINEPATTERN), { =
STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern =
}},=0A=
+ { STATE_RENDER(WINED3DRS_MONOENABLE), { =
STATE_RENDER(WINED3DRS_MONOENABLE), state_monoenable =
}},=0A=
+ { STATE_RENDER(WINED3DRS_ROP2), { =
STATE_RENDER(WINED3DRS_ROP2), state_rop2 =
}},=0A=
+ { STATE_RENDER(WINED3DRS_PLANEMASK), { =
STATE_RENDER(WINED3DRS_PLANEMASK), state_planemask =
}},=0A=
+ { STATE_RENDER(WINED3DRS_ZWRITEENABLE), { =
STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0018_01C8E154.771CD5A0--
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