[PATCH] WineD3D: Textureperspective->misc states=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 16:01:46 CDT 2008
=0A=
Not 100% sure about this, but neither ARBvp nor ARBfp mention that this =
is=0A=
replaced by shaders, so I put it into misc states=0A=
---=0A=
dlls/wined3d/state.c | 3 ++-=0A=
1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 6f406e0..32cdd3c 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3826,7 +3826,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* =
Handled in ddraw */, state_undefined },=0A=
{ /* 2, WINED3DRS_ANTIALIAS */ =
STATE_RENDER(WINED3DRS_ANTIALIAS), NULL =
},=0A=
{ /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* =
Handled in ddraw */, state_undefined },=0A=
- { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective =
},=0A=
+ { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), NULL =
},=0A=
{ /* 5, WINED3DRS_WRAPU */ =
STATE_RENDER(WINED3DRS_WRAPU), state_wrapu =
},=0A=
{ /* 6, WINED3DRS_WRAPV */ =
STATE_RENDER(WINED3DRS_WRAPV), state_wrapv =
},=0A=
{ /* 7, WINED3DRS_ZENABLE */ =
STATE_RENDER(WINED3DRS_ZENABLE), state_zenable =
},=0A=
@@ -4916,6 +4916,7 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
{ STATE_VIEWPORT, { =
STATE_VIEWPORT, viewport_miscpart =
}},=0A=
{ STATE_INDEXBUFFER, { =
STATE_INDEXBUFFER, indexbuffer =
}},=0A=
{ STATE_RENDER(WINED3DRS_ANTIALIAS), { =
STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias =
}},=0A=
+ { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), { =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_001C_01C8E154.7B170DB0--
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