[2/10] WineD3D: Move pixelshader application to the fragment pipeline

Stefan Dösinger stefan at codeweavers.com
Tue Jul 8 23:43:13 CDT 2008

note that atifs in its current state doesn't need this function, since it
doesn't support pixel shaders. I don't think we should ever enable
arbfp+atifs, since atifs is badly broken on fglrx, and arbfp is not
available on the cards where atifs is of interest

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