[PATCH] WineD3D: Move a few more odd states to the misc state =
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 21:42:49 CDT 2008
table=0A=
=0A=
---=0A=
dlls/wined3d/state.c | 15 ++++++++++-----=0A=
1 files changed, 10 insertions(+), 5 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 4f9a5a3..f8dfd6f 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3860,19 +3860,19 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 36, WINED3DRS_FOGSTART */ =
STATE_RENDER(WINED3DRS_FOGENABLE), NULL =
},=0A=
{ /* 37, WINED3DRS_FOGEND */ =
STATE_RENDER(WINED3DRS_FOGENABLE), NULL =
},=0A=
{ /* 38, WINED3DRS_FOGDENSITY */ =
STATE_RENDER(WINED3DRS_FOGDENSITY), NULL =
},=0A=
- { /* 39, WINED3DRS_STIPPLEENABLE */ =
STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_stippleenable =
},=0A=
+ { /* 39, WINED3DRS_STIPPLEENABLE */ =
STATE_RENDER(WINED3DRS_STIPPLEENABLE), NULL =
},=0A=
{ /* 40, WINED3DRS_EDGEANTIALIAS */ =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), NULL =
},=0A=
{ /* 41, WINED3DRS_COLORKEYENABLE */ =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), NULL =
},=0A=
{ /* 42, undefined */ 0, =
state_undefined },=0A=
{ /* 43, WINED3DRS_BORDERCOLOR */ =
STATE_RENDER(WINED3DRS_BORDERCOLOR), NULL =
},=0A=
{ /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* =
Handled in ddraw */ state_undefined },=0A=
{ /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* =
Handled in ddraw */ state_undefined },=0A=
- { /* 46, WINED3DRS_MIPMAPLODBIAS */ =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_mipmaplodbias =
},=0A=
+ { /* 46, WINED3DRS_MIPMAPLODBIAS */ =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), NULL =
},=0A=
{ /* 47, WINED3DRS_ZBIAS */ =
STATE_RENDER(WINED3DRS_ZBIAS), NULL =
},=0A=
{ /* 48, WINED3DRS_RANGEFOGENABLE */ =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE), NULL =
},=0A=
- { /* 49, WINED3DRS_ANISOTROPY */ =
STATE_RENDER(WINED3DRS_ANISOTROPY), state_anisotropy =
},=0A=
- { /* 50, WINED3DRS_FLUSHBATCH */ =
STATE_RENDER(WINED3DRS_FLUSHBATCH), state_flushbatch =
},=0A=
- { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi =
},=0A=
+ { /* 49, WINED3DRS_ANISOTROPY */ =
STATE_RENDER(WINED3DRS_ANISOTROPY), NULL =
},=0A=
+ { /* 50, WINED3DRS_FLUSHBATCH */ =
STATE_RENDER(WINED3DRS_FLUSHBATCH), NULL =
},=0A=
+ { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), NULL =
},=0A=
{ /* 52, WINED3DRS_STENCILENABLE */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
{ /* 53, WINED3DRS_STENCILFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
{ /* 54, WINED3DRS_STENCILZFAIL */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
},=0A=
@@ -4939,6 +4939,11 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
{ STATE_RENDER(WINED3DRS_SUBPIXELX), { =
STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx =
}},=0A=
{ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), { =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha =
}},=0A=
{ STATE_RENDER(WINED3DRS_ZBIAS), { =
STATE_RENDER(WINED3DRS_ZBIAS), state_zbias =
}},=0A=
+ { STATE_RENDER(WINED3DRS_STIPPLEENABLE), { =
STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_stippleenable =
}},=0A=
+ { STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), { =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_mipmaplodbias =
}},=0A=
+ { STATE_RENDER(WINED3DRS_ANISOTROPY), { =
STATE_RENDER(WINED3DRS_ANISOTROPY), state_anisotropy =
}},=0A=
+ { STATE_RENDER(WINED3DRS_FLUSHBATCH), { =
STATE_RENDER(WINED3DRS_FLUSHBATCH), state_flushbatch =
}},=0A=
+ { STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), { =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0019_01C8E1AF.C325F430--
More information about the wine-patches
mailing list