[PATCH] WineD3D: Move a few more odd states to the misc state =

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 21:42:49 CDT 2008


table=0A=
=0A=
---=0A=
 dlls/wined3d/state.c |   15 ++++++++++-----=0A=
 1 files changed, 10 insertions(+), 5 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 4f9a5a3..f8dfd6f 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3860,19 +3860,19 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 36, WINED3DRS_FOGSTART                     */      =
STATE_RENDER(WINED3DRS_FOGENABLE),                  NULL                =
},=0A=
     { /* 37, WINED3DRS_FOGEND                       */      =
STATE_RENDER(WINED3DRS_FOGENABLE),                  NULL                =
},=0A=
     { /* 38, WINED3DRS_FOGDENSITY                   */      =
STATE_RENDER(WINED3DRS_FOGDENSITY),                 NULL                =
},=0A=
-    { /* 39, WINED3DRS_STIPPLEENABLE                */      =
STATE_RENDER(WINED3DRS_STIPPLEENABLE),              state_stippleenable =
},=0A=
+    { /* 39, WINED3DRS_STIPPLEENABLE                */      =
STATE_RENDER(WINED3DRS_STIPPLEENABLE),              NULL                =
},=0A=
     { /* 40, WINED3DRS_EDGEANTIALIAS                */      =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           NULL                =
},=0A=
     { /* 41, WINED3DRS_COLORKEYENABLE               */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            NULL                =
},=0A=
     { /* 42, undefined                              */      0,          =
                                        state_undefined     },=0A=
     { /* 43, WINED3DRS_BORDERCOLOR                  */      =
STATE_RENDER(WINED3DRS_BORDERCOLOR),                NULL                =
},=0A=
     { /* 44, WINED3DRS_TEXTUREADDRESSU              */      0, /* =
Handled in ddraw */                           state_undefined     },=0A=
     { /* 45, WINED3DRS_TEXTUREADDRESSV              */      0, /* =
Handled in ddraw */                           state_undefined     },=0A=
-    { /* 46, WINED3DRS_MIPMAPLODBIAS                */      =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              state_mipmaplodbias =
},=0A=
+    { /* 46, WINED3DRS_MIPMAPLODBIAS                */      =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              NULL                =
},=0A=
     { /* 47, WINED3DRS_ZBIAS                        */      =
STATE_RENDER(WINED3DRS_ZBIAS),                      NULL                =
},=0A=
     { /* 48, WINED3DRS_RANGEFOGENABLE               */      =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             NULL                =
},=0A=
-    { /* 49, WINED3DRS_ANISOTROPY                   */      =
STATE_RENDER(WINED3DRS_ANISOTROPY),                 state_anisotropy    =
},=0A=
-    { /* 50, WINED3DRS_FLUSHBATCH                   */      =
STATE_RENDER(WINED3DRS_FLUSHBATCH),                 state_flushbatch    =
},=0A=
-    { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT   */      =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi =
},=0A=
+    { /* 49, WINED3DRS_ANISOTROPY                   */      =
STATE_RENDER(WINED3DRS_ANISOTROPY),                 NULL                =
},=0A=
+    { /* 50, WINED3DRS_FLUSHBATCH                   */      =
STATE_RENDER(WINED3DRS_FLUSHBATCH),                 NULL                =
},=0A=
+    { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT   */      =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), NULL                =
},=0A=
     { /* 52, WINED3DRS_STENCILENABLE                */      =
STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       =
},=0A=
     { /* 53, WINED3DRS_STENCILFAIL                  */      =
STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       =
},=0A=
     { /* 54, WINED3DRS_STENCILZFAIL                 */      =
STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       =
},=0A=
@@ -4939,6 +4939,11 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
     { STATE_RENDER(WINED3DRS_SUBPIXELX),                  { =
STATE_RENDER(WINED3DRS_SUBPIXELX),                  state_subpixelx     =
}},=0A=
     { STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              { =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              state_stippledalpha =
}},=0A=
     { STATE_RENDER(WINED3DRS_ZBIAS),                      { =
STATE_RENDER(WINED3DRS_ZBIAS),                      state_zbias         =
}},=0A=
+    { STATE_RENDER(WINED3DRS_STIPPLEENABLE),              { =
STATE_RENDER(WINED3DRS_STIPPLEENABLE),              state_stippleenable =
}},=0A=
+    { STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              { =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              state_mipmaplodbias =
}},=0A=
+    { STATE_RENDER(WINED3DRS_ANISOTROPY),                 { =
STATE_RENDER(WINED3DRS_ANISOTROPY),                 state_anisotropy    =
}},=0A=
+    { STATE_RENDER(WINED3DRS_FLUSHBATCH),                 { =
STATE_RENDER(WINED3DRS_FLUSHBATCH),                 state_flushbatch    =
}},=0A=
+    { STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), { =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi =
}},=0A=
     {0 /* Terminate */,                                   { 0,          =
                                        0                   }},=0A=
 };=0A=
 =0A=
-- =0A=
1.5.4.5=0A=
=0A=

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