[PATCH] WineD3D: WINED3DRS_ZBIAS -> misc states=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 21:25:42 CDT 2008
=0A=
Neither ARBvp nor ARBfp override this, so I put it into the misc states=0A=
---=0A=
dlls/wined3d/state.c | 3 ++-=0A=
1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index bb5b0a7..4f9a5a3 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3868,7 +3868,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* =
Handled in ddraw */ state_undefined },=0A=
{ /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* =
Handled in ddraw */ state_undefined },=0A=
{ /* 46, WINED3DRS_MIPMAPLODBIAS */ =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_mipmaplodbias =
},=0A=
- { /* 47, WINED3DRS_ZBIAS */ =
STATE_RENDER(WINED3DRS_ZBIAS), state_zbias =
},=0A=
+ { /* 47, WINED3DRS_ZBIAS */ =
STATE_RENDER(WINED3DRS_ZBIAS), NULL =
},=0A=
{ /* 48, WINED3DRS_RANGEFOGENABLE */ =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE), NULL =
},=0A=
{ /* 49, WINED3DRS_ANISOTROPY */ =
STATE_RENDER(WINED3DRS_ANISOTROPY), state_anisotropy =
},=0A=
{ /* 50, WINED3DRS_FLUSHBATCH */ =
STATE_RENDER(WINED3DRS_FLUSHBATCH), state_flushbatch =
},=0A=
@@ -4938,6 +4938,7 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
{ STATE_RENDER(WINED3DRS_SUBPIXEL), { =
STATE_RENDER(WINED3DRS_SUBPIXEL), state_subpixel =
}},=0A=
{ STATE_RENDER(WINED3DRS_SUBPIXELX), { =
STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx =
}},=0A=
{ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), { =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha =
}},=0A=
+ { STATE_RENDER(WINED3DRS_ZBIAS), { =
STATE_RENDER(WINED3DRS_ZBIAS), state_zbias =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_001D_01C8E1AF.C725F8A0--
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