[PATCH] WineD3D: WINED3DRS_ZBIAS -> misc states=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 21:25:42 CDT 2008


=0A=
Neither ARBvp nor ARBfp override this, so I put it into the misc states=0A=
---=0A=
 dlls/wined3d/state.c |    3 ++-=0A=
 1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index bb5b0a7..4f9a5a3 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3868,7 +3868,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 44, WINED3DRS_TEXTUREADDRESSU              */      0, /* =
Handled in ddraw */                           state_undefined     },=0A=
     { /* 45, WINED3DRS_TEXTUREADDRESSV              */      0, /* =
Handled in ddraw */                           state_undefined     },=0A=
     { /* 46, WINED3DRS_MIPMAPLODBIAS                */      =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              state_mipmaplodbias =
},=0A=
-    { /* 47, WINED3DRS_ZBIAS                        */      =
STATE_RENDER(WINED3DRS_ZBIAS),                      state_zbias         =
},=0A=
+    { /* 47, WINED3DRS_ZBIAS                        */      =
STATE_RENDER(WINED3DRS_ZBIAS),                      NULL                =
},=0A=
     { /* 48, WINED3DRS_RANGEFOGENABLE               */      =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             NULL                =
},=0A=
     { /* 49, WINED3DRS_ANISOTROPY                   */      =
STATE_RENDER(WINED3DRS_ANISOTROPY),                 state_anisotropy    =
},=0A=
     { /* 50, WINED3DRS_FLUSHBATCH                   */      =
STATE_RENDER(WINED3DRS_FLUSHBATCH),                 state_flushbatch    =
},=0A=
@@ -4938,6 +4938,7 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
     { STATE_RENDER(WINED3DRS_SUBPIXEL),                   { =
STATE_RENDER(WINED3DRS_SUBPIXEL),                   state_subpixel      =
}},=0A=
     { STATE_RENDER(WINED3DRS_SUBPIXELX),                  { =
STATE_RENDER(WINED3DRS_SUBPIXELX),                  state_subpixelx     =
}},=0A=
     { STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              { =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              state_stippledalpha =
}},=0A=
+    { STATE_RENDER(WINED3DRS_ZBIAS),                      { =
STATE_RENDER(WINED3DRS_ZBIAS),                      state_zbias         =
}},=0A=
     {0 /* Terminate */,                                   { 0,          =
                                        0                   }},=0A=
 };=0A=
 =0A=
-- =0A=
1.5.4.5=0A=
=0A=

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