[PATCH] WineD3D: Move the bordercolor to the fragment states=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 21:11:21 CDT 2008


=0A=
---=0A=
 dlls/wined3d/state.c |    3 ++-=0A=
 1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index b54da6e..bb5b0a7 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3864,7 +3864,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 40, WINED3DRS_EDGEANTIALIAS                */      =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           NULL                =
},=0A=
     { /* 41, WINED3DRS_COLORKEYENABLE               */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            NULL                =
},=0A=
     { /* 42, undefined                              */      0,          =
                                        state_undefined     },=0A=
-    { /* 43, WINED3DRS_BORDERCOLOR                  */      =
STATE_RENDER(WINED3DRS_BORDERCOLOR),                state_bordercolor   =
},=0A=
+    { /* 43, WINED3DRS_BORDERCOLOR                  */      =
STATE_RENDER(WINED3DRS_BORDERCOLOR),                NULL                =
},=0A=
     { /* 44, WINED3DRS_TEXTUREADDRESSU              */      0, /* =
Handled in ddraw */                           state_undefined     },=0A=
     { /* 45, WINED3DRS_TEXTUREADDRESSV              */      0, /* =
Handled in ddraw */                           state_undefined     },=0A=
     { /* 46, WINED3DRS_MIPMAPLODBIAS                */      =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              state_mipmaplodbias =
},=0A=
@@ -5415,6 +5415,7 @@ const struct StateEntryTemplate =
ffp_fragmentstate_template[] =3D {=0A=
     { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG),        { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         =
}},=0A=
     { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT),         { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl          }},=0A=
     { STATE_PIXELSHADER,                                  { =
STATE_PIXELSHADER,                                  pixelshader         =
}},=0A=
+    { STATE_RENDER(WINED3DRS_BORDERCOLOR),                { =
STATE_RENDER(WINED3DRS_BORDERCOLOR),                state_bordercolor   =
}},=0A=
     {0 /* Terminate */,                                   { 0,          =
                                        0                   }},=0A=
 };=0A=
 =0A=
-- =0A=
1.5.4.5=0A=
=0A=

------=_NextPart_000_0021_01C8E1AF.CB057CC0--




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