[PATCH] WineD3D: Move the bordercolor to the fragment states=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 21:11:21 CDT 2008
=0A=
---=0A=
dlls/wined3d/state.c | 3 ++-=0A=
1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index b54da6e..bb5b0a7 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3864,7 +3864,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 40, WINED3DRS_EDGEANTIALIAS */ =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), NULL =
},=0A=
{ /* 41, WINED3DRS_COLORKEYENABLE */ =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), NULL =
},=0A=
{ /* 42, undefined */ 0, =
state_undefined },=0A=
- { /* 43, WINED3DRS_BORDERCOLOR */ =
STATE_RENDER(WINED3DRS_BORDERCOLOR), state_bordercolor =
},=0A=
+ { /* 43, WINED3DRS_BORDERCOLOR */ =
STATE_RENDER(WINED3DRS_BORDERCOLOR), NULL =
},=0A=
{ /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* =
Handled in ddraw */ state_undefined },=0A=
{ /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* =
Handled in ddraw */ state_undefined },=0A=
{ /* 46, WINED3DRS_MIPMAPLODBIAS */ =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_mipmaplodbias =
},=0A=
@@ -5415,6 +5415,7 @@ const struct StateEntryTemplate =
ffp_fragmentstate_template[] =3D {=0A=
{ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
{ STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
{ STATE_PIXELSHADER, { =
STATE_PIXELSHADER, pixelshader =
}},=0A=
+ { STATE_RENDER(WINED3DRS_BORDERCOLOR), { =
STATE_RENDER(WINED3DRS_BORDERCOLOR), state_bordercolor =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0021_01C8E1AF.CB057CC0--
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