[PATCH] WineD3D: Point size vertex states=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 22:21:35 CDT 2008
=0A=
---=0A=
dlls/wined3d/state.c | 21 ++++++++++++++-------=0A=
1 files changed, 14 insertions(+), 7 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 7780367..4a28bee 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3976,13 +3976,13 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /*151, WINED3DRS_VERTEXBLEND */ =
STATE_RENDER(WINED3DRS_VERTEXBLEND), NULL =
},=0A=
{ /*152, WINED3DRS_CLIPPLANEENABLE */ =
STATE_RENDER(WINED3DRS_CLIPPING), NULL =
},=0A=
{ /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING */ 0, =
state_nogl },=0A=
- { /*154, WINED3DRS_POINTSIZE */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
},=0A=
- { /*155, WINED3DRS_POINTSIZE_MIN */ =
STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin =
},=0A=
- { /*156, WINED3DRS_POINTSPRITEENABLE */ =
STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite =
},=0A=
- { /*157, WINED3DRS_POINTSCALEENABLE */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
},=0A=
- { /*158, WINED3DRS_POINTSCALE_A */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
},=0A=
- { /*159, WINED3DRS_POINTSCALE_B */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
},=0A=
- { /*160, WINED3DRS_POINTSCALE_C */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
},=0A=
+ { /*154, WINED3DRS_POINTSIZE */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), NULL =
},=0A=
+ { /*155, WINED3DRS_POINTSIZE_MIN */ =
STATE_RENDER(WINED3DRS_POINTSIZE_MIN), NULL =
},=0A=
+ { /*156, WINED3DRS_POINTSPRITEENABLE */ =
STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), NULL =
},=0A=
+ { /*157, WINED3DRS_POINTSCALEENABLE */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), NULL =
},=0A=
+ { /*158, WINED3DRS_POINTSCALE_A */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), NULL =
},=0A=
+ { /*159, WINED3DRS_POINTSCALE_B */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), NULL =
},=0A=
+ { /*160, WINED3DRS_POINTSCALE_C */ =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), NULL =
},=0A=
{ /*161, WINED3DRS_MULTISAMPLEANTIALIAS */ =
STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_multisampleaa =
},=0A=
{ /*162, WINED3DRS_MULTISAMPLEMASK */ =
STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask =
},=0A=
{ /*163, WINED3DRS_PATCHEDGESTYLE */ =
STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), NULL =
},=0A=
@@ -5334,6 +5334,13 @@ const struct StateEntryTemplate =
ffp_vertexstate_template[] =3D {=0A=
{ STATE_RENDER(WINED3DRS_AMBIENTMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}},=0A=
{ STATE_RENDER(WINED3DRS_EMISSIVEMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}},=0A=
{ STATE_RENDER(WINED3DRS_VERTEXBLEND), { =
STATE_RENDER(WINED3DRS_VERTEXBLEND), state_vertexblend =
}},=0A=
+ { STATE_RENDER(WINED3DRS_POINTSIZE), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
+ { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), { =
STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin =
}},=0A=
+ { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), { =
STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite =
}},=0A=
+ { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
+ { STATE_RENDER(WINED3DRS_POINTSCALE_A), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
+ { STATE_RENDER(WINED3DRS_POINTSCALE_B), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
+ { STATE_RENDER(WINED3DRS_POINTSCALE_C), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0001_01C8E2A1.BE218920--
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