[PATCH] WineD3D: Point size vertex states=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 22:21:35 CDT 2008


=0A=
---=0A=
 dlls/wined3d/state.c |   21 ++++++++++++++-------=0A=
 1 files changed, 14 insertions(+), 7 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 7780367..4a28bee 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3976,13 +3976,13 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /*151, WINED3DRS_VERTEXBLEND                  */      =
STATE_RENDER(WINED3DRS_VERTEXBLEND),                NULL                =
},=0A=
     { /*152, WINED3DRS_CLIPPLANEENABLE              */      =
STATE_RENDER(WINED3DRS_CLIPPING),                   NULL                =
},=0A=
     { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING     */      0,          =
                                        state_nogl          },=0A=
-    { /*154, WINED3DRS_POINTSIZE                    */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
},=0A=
-    { /*155, WINED3DRS_POINTSIZE_MIN                */      =
STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              state_psizemin      =
},=0A=
-    { /*156, WINED3DRS_POINTSPRITEENABLE            */      =
STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          state_pointsprite   =
},=0A=
-    { /*157, WINED3DRS_POINTSCALEENABLE             */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
},=0A=
-    { /*158, WINED3DRS_POINTSCALE_A                 */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
},=0A=
-    { /*159, WINED3DRS_POINTSCALE_B                 */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
},=0A=
-    { /*160, WINED3DRS_POINTSCALE_C                 */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
},=0A=
+    { /*154, WINED3DRS_POINTSIZE                    */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           NULL                =
},=0A=
+    { /*155, WINED3DRS_POINTSIZE_MIN                */      =
STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              NULL                =
},=0A=
+    { /*156, WINED3DRS_POINTSPRITEENABLE            */      =
STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          NULL                =
},=0A=
+    { /*157, WINED3DRS_POINTSCALEENABLE             */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           NULL                =
},=0A=
+    { /*158, WINED3DRS_POINTSCALE_A                 */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           NULL                =
},=0A=
+    { /*159, WINED3DRS_POINTSCALE_B                 */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           NULL                =
},=0A=
+    { /*160, WINED3DRS_POINTSCALE_C                 */      =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           NULL                =
},=0A=
     { /*161, WINED3DRS_MULTISAMPLEANTIALIAS         */      =
STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS),       state_multisampleaa =
},=0A=
     { /*162, WINED3DRS_MULTISAMPLEMASK              */      =
STATE_RENDER(WINED3DRS_MULTISAMPLEMASK),            state_multisampmask =
},=0A=
     { /*163, WINED3DRS_PATCHEDGESTYLE               */      =
STATE_RENDER(WINED3DRS_PATCHEDGESTYLE),             NULL                =
},=0A=
@@ -5334,6 +5334,13 @@ const struct StateEntryTemplate =
ffp_vertexstate_template[] =3D {=0A=
     { STATE_RENDER(WINED3DRS_AMBIENTMATERIALSOURCE),      { =
STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      =
}},=0A=
     { STATE_RENDER(WINED3DRS_EMISSIVEMATERIALSOURCE),     { =
STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      =
}},=0A=
     { STATE_RENDER(WINED3DRS_VERTEXBLEND),                { =
STATE_RENDER(WINED3DRS_VERTEXBLEND),                state_vertexblend   =
}},=0A=
+    { STATE_RENDER(WINED3DRS_POINTSIZE),                  { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
}},=0A=
+    { STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              { =
STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              state_psizemin      =
}},=0A=
+    { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          { =
STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          state_pointsprite   =
}},=0A=
+    { STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
}},=0A=
+    { STATE_RENDER(WINED3DRS_POINTSCALE_A),               { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
}},=0A=
+    { STATE_RENDER(WINED3DRS_POINTSCALE_B),               { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
}},=0A=
+    { STATE_RENDER(WINED3DRS_POINTSCALE_C),               { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        =
}},=0A=
     {0 /* Terminate */,                                   { 0,          =
                                        0                   }},=0A=
 };=0A=
 =0A=
-- =0A=
1.5.4.5=0A=
=0A=

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