[4/8] [d3d9] handle invalid usage/pool combinations in CreateVolumeTexture

H. Verbeet hverbeet at gmail.com
Mon Jul 14 08:33:51 CDT 2008

2008/7/14 Tobias Jakobi <liquid.acid at gmx.net>:
> Hi there,
> this patchset fixes conformance of volumes/volumetextures creation (plus
> locking) in d3d8 and d3d9. Currently creating volumes/volumetextures
> always succeeds regardless of the usage and pool type specified.
> A testcase for both d3d8 and d3d9 is included in the last two patches.
> The test was verified on Vista and XP systems.
> Further fixes to volume/volumetexture locking are planned (the behaviour
> is still not quite correct) and some of the fixes in this patchset could
> be moved over to wined3d. That's also something that can be done when
> the hardest work is over.
> Cheers,
> Tobias Jakobi
As you note in your comment, most of this should go into wined3d. I
also think this should for the most part use the same code that is
used for CheckDeviceFormat in dlls/wined3d/directx.c. Roderick would
probably be able to help you best there, but he's currently away.

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