[1/8] [d3d8] validate pool type in CreateVolumeTexture
Stefan Dösinger
stefan at codeweavers.com
Mon Jul 14 23:48:05 CDT 2008
> + if ((DWORD)(Pool) >= 4) {
> + ERR("(%p) Called with invalid pool type\n", This);
> + return D3DERR_INVALIDCALL;
> + }
You could use if(Pool != D3DPOOL_DEFAULT && Pool != MANAGED ...) instead
of comparing to the arbitary value "4". The compiler should figure that out and generate a >= 4 for better efficiency, but even if not it doesn't hurt because Create* isn't performance critical.
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