[PATCH] WineD3D: Add extension information to the states=0A=
Stefan Doesinger
stefan at codeweavers.com
Sat Jul 5 15:04:16 CDT 2008
=0A=
This patch adds a new field to the state templates. If this=0A=
extension field is !=3D 0, then the line is only applied to the=0A=
final state table if the extension is supported. Once a line is=0A=
applied to the final table, all further templates for this state=0A=
from the same pipeline part are ignored. This allows removing=0A=
some extension checks from the state handlers, which cleans them=0A=
up and saves a few CPU cycles when applying the states.=0A=
=0A=
Currently only one extension can be required state line. This=0A=
should be working so far, but if we have cases where one state=0A=
handler requires two independent extensions, this can be changed=0A=
to an array if needed.=0A=
---=0A=
dlls/wined3d/ati_fragment_shader.c | 228 +++---=0A=
dlls/wined3d/directx.c | 2 +-=0A=
dlls/wined3d/nvidia_texture_shader.c | 464 ++++++------=0A=
dlls/wined3d/state.c | 1349 =
+++++++++++++++++-----------------=0A=
dlls/wined3d/wined3d_private.h | 2 +=0A=
5 files changed, 1037 insertions(+), 1008 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/ati_fragment_shader.c =
b/dlls/wined3d/ati_fragment_shader.c=0A=
index a41f686..12e40ae 100644=0A=
--- a/dlls/wined3d/ati_fragment_shader.c=0A=
+++ b/dlls/wined3d/ati_fragment_shader.c=0A=
@@ -853,120 +853,120 @@ static void set_bumpmat(DWORD state, =
IWineD3DStateBlockImpl *stateblock, WineD3D=0A=
#undef GLINFO_LOCATION=0A=
=0A=
static const struct StateEntryTemplate atifs_fragmentstate_template[] =
=3D {=0A=
- {STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), =
state_texfactor_atifs }},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}},=0A=
- { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler_texdim =
}},=0A=
- {0 /* Terminate */, { 0, =
0 }},=0A=
+ {STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), =
state_texfactor_atifs }, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat =
}, 0 },=0A=
+ { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler_texdim =
}, 0 },=0A=
+ {0 /* Terminate */, { 0, =
0 }, 0 =
},=0A=
};=0A=
=0A=
static void atifs_enable(IWineD3DDevice *iface, BOOL enable) {=0A=
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c=0A=
index 062663a..24a26d0 100644=0A=
--- a/dlls/wined3d/directx.c=0A=
+++ b/dlls/wined3d/directx.c=0A=
@@ -3469,7 +3469,7 @@ static HRESULT WINAPI =
IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter,=0A=
=0A=
frag_pipeline =3D select_fragment_implementation(Adapter, =
DeviceType);=0A=
object->frag_pipe =3D frag_pipeline;=0A=
- compile_state_table(object->StateTable, object->multistate_funcs,=0A=
+ compile_state_table(object->StateTable, object->multistate_funcs, =
&GLINFO_LOCATION,=0A=
ffp_vertexstate_template, frag_pipeline, =
misc_state_template);=0A=
=0A=
/* Prefer the vtable with functions optimized for single =
dirtifyable objects if the shader=0A=
diff --git a/dlls/wined3d/nvidia_texture_shader.c =
b/dlls/wined3d/nvidia_texture_shader.c=0A=
index 5d7dceb..6b8c71c 100644=0A=
--- a/dlls/wined3d/nvidia_texture_shader.c=0A=
+++ b/dlls/wined3d/nvidia_texture_shader.c=0A=
@@ -291,122 +291,122 @@ static void nvrc_fragment_free(IWineD3DDevice =
*iface) {}=0A=
*/=0A=
=0A=
const struct StateEntryTemplate nvts_fragmentstate_template[] =3D {=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_PIXELSHADER, { =
STATE_PIXELSHADER, apply_pixelshader =
}},=0A=
- { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { =
STATE_PIXELSHADER, apply_pixelshader =
}},=0A=
- { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), nvrc_texfactor =
}},=0A=
- { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), nvts_texdim =
}},=0A=
- { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), nvts_texdim =
}},=0A=
- { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), nvts_texdim =
}},=0A=
- { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), nvts_texdim =
}},=0A=
- { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), nvts_texdim =
}},=0A=
- { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), nvts_texdim =
}},=0A=
- { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), nvts_texdim =
}},=0A=
- { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), nvts_texdim =
}},=0A=
- {0 /* Terminate */, { 0, =
0 }},=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_PIXELSHADER, { =
STATE_PIXELSHADER, apply_pixelshader =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { =
STATE_PIXELSHADER, apply_pixelshader =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), nvrc_texfactor =
}, 0 },=0A=
+ { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), nvts_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), nvts_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), nvts_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), nvts_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), nvts_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), nvts_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), nvts_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), nvts_texdim =
}, 0 },=0A=
+ {0 /* Terminate */, { 0, =
0 }, 0 =
},=0A=
};=0A=
=0A=
const struct fragment_pipeline nvts_fragment_pipeline =3D {=0A=
@@ -418,122 +418,122 @@ const struct fragment_pipeline =
nvts_fragment_pipeline =3D {=0A=
};=0A=
=0A=
const struct StateEntryTemplate nvrc_fragmentstate_template[] =3D {=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}},=0A=
- { STATE_PIXELSHADER, { =
STATE_PIXELSHADER, apply_pixelshader =
}},=0A=
- { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { =
STATE_PIXELSHADER, apply_pixelshader =
}},=0A=
- { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), nvrc_texfactor =
}},=0A=
- { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler_texdim =
}},=0A=
- {0 /* Terminate */, { 0, =
0 }},=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop =
}, 0 },=0A=
+ { STATE_PIXELSHADER, { =
STATE_PIXELSHADER, apply_pixelshader =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { =
STATE_PIXELSHADER, apply_pixelshader =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), nvrc_texfactor =
}, 0 },=0A=
+ { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler_texdim =
}, 0 },=0A=
+ {0 /* Terminate */, { 0, =
0 }, 0 =
},=0A=
};=0A=
=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 106fb55..5f0c598 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3760,681 +3760,681 @@ static void frontface(DWORD state, =
IWineD3DStateBlockImpl *stateblock, WineD3DCo=0A=
}=0A=
=0A=
const struct StateEntryTemplate misc_state_template[] =3D {=0A=
- { STATE_RENDER(WINED3DRS_SRCBLEND), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_RENDER(WINED3DRS_DESTBLEND), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_RENDER(WINED3DRS_EDGEANTIALIAS), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_RENDER(WINED3DRS_ANTIALIASEDLINEENABLE), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_RENDER(WINED3DRS_SRCBLENDALPHA), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_RENDER(WINED3DRS_DESTBLENDALPHA), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_RENDER(WINED3DRS_DESTBLENDALPHA), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_RENDER(WINED3DRS_BLENDOPALPHA), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}},=0A=
- { STATE_STREAMSRC, { =
STATE_VDECL, streamsrc =
}},=0A=
- { STATE_VDECL, { =
STATE_VDECL, streamsrc =
}},=0A=
- { STATE_FRONTFACE, { =
STATE_FRONTFACE, frontface =
}},=0A=
- { STATE_SCISSORRECT, { =
STATE_SCISSORRECT, scissorrect =
}},=0A=
+ { STATE_RENDER(WINED3DRS_SRCBLEND), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_DESTBLEND), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_EDGEANTIALIAS), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ANTIALIASEDLINEENABLE), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SRCBLENDALPHA), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_DESTBLENDALPHA), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_DESTBLENDALPHA), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_BLENDOPALPHA), { =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend =
}, 0 },=0A=
+ { STATE_STREAMSRC, { =
STATE_VDECL, streamsrc =
}, 0 },=0A=
+ { STATE_VDECL, { =
STATE_VDECL, streamsrc =
}, 0 },=0A=
+ { STATE_FRONTFACE, { =
STATE_FRONTFACE, frontface =
}, 0 },=0A=
+ { STATE_SCISSORRECT, { =
STATE_SCISSORRECT, scissorrect =
}, 0 },=0A=
/* TODO: Move shader constant loading to vertex and fragment =
pipeline repectively, as soon as the pshader and=0A=
* vshader loadings are untied from each other=0A=
*/=0A=
- { STATE_VERTEXSHADERCONSTANT, { =
STATE_VERTEXSHADERCONSTANT, shaderconstant =
}},=0A=
- { STATE_PIXELSHADERCONSTANT, { =
STATE_VERTEXSHADERCONSTANT, shaderconstant =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}},=0A=
-=0A=
- { STATE_VIEWPORT, { =
STATE_VIEWPORT, viewport_miscpart =
}},=0A=
- { STATE_INDEXBUFFER, { =
STATE_INDEXBUFFER, indexbuffer =
}},=0A=
- { STATE_RENDER(WINED3DRS_ANTIALIAS), { =
STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias =
}},=0A=
- { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), { =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective =
}},=0A=
- { STATE_RENDER(WINED3DRS_ZENABLE), { =
STATE_RENDER(WINED3DRS_ZENABLE), state_zenable =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAPU), { =
STATE_RENDER(WINED3DRS_WRAPU), state_wrapu =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAPV), { =
STATE_RENDER(WINED3DRS_WRAPV), state_wrapv =
}},=0A=
- { STATE_RENDER(WINED3DRS_FILLMODE), { =
STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode =
}},=0A=
- { STATE_RENDER(WINED3DRS_SHADEMODE), { =
STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode =
}},=0A=
- { STATE_RENDER(WINED3DRS_LINEPATTERN), { =
STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern =
}},=0A=
- { STATE_RENDER(WINED3DRS_MONOENABLE), { =
STATE_RENDER(WINED3DRS_MONOENABLE), state_monoenable =
}},=0A=
- { STATE_RENDER(WINED3DRS_ROP2), { =
STATE_RENDER(WINED3DRS_ROP2), state_rop2 =
}},=0A=
- { STATE_RENDER(WINED3DRS_PLANEMASK), { =
STATE_RENDER(WINED3DRS_PLANEMASK), state_planemask =
}},=0A=
- { STATE_RENDER(WINED3DRS_ZWRITEENABLE), { =
STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable =
}},=0A=
- { STATE_RENDER(WINED3DRS_ALPHATESTENABLE), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}},=0A=
- { STATE_RENDER(WINED3DRS_ALPHAREF), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}},=0A=
- { STATE_RENDER(WINED3DRS_ALPHAFUNC), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}},=0A=
- { STATE_RENDER(WINED3DRS_COLORKEYENABLE), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}},=0A=
- { STATE_RENDER(WINED3DRS_LASTPIXEL), { =
STATE_RENDER(WINED3DRS_LASTPIXEL), state_lastpixel =
}},=0A=
- { STATE_RENDER(WINED3DRS_CULLMODE), { =
STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode =
}},=0A=
- { STATE_RENDER(WINED3DRS_ZFUNC), { =
STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc =
}},=0A=
- { STATE_RENDER(WINED3DRS_DITHERENABLE), { =
STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable =
}},=0A=
- { STATE_RENDER(WINED3DRS_SUBPIXEL), { =
STATE_RENDER(WINED3DRS_SUBPIXEL), state_subpixel =
}},=0A=
- { STATE_RENDER(WINED3DRS_SUBPIXELX), { =
STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx =
}},=0A=
- { STATE_RENDER(WINED3DRS_STIPPLEDALPHA), { =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha =
}},=0A=
- { STATE_RENDER(WINED3DRS_ZBIAS), { =
STATE_RENDER(WINED3DRS_ZBIAS), state_zbias =
}},=0A=
- { STATE_RENDER(WINED3DRS_STIPPLEENABLE), { =
STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_stippleenable =
}},=0A=
- { STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), { =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_mipmaplodbias =
}},=0A=
- { STATE_RENDER(WINED3DRS_ANISOTROPY), { =
STATE_RENDER(WINED3DRS_ANISOTROPY), state_anisotropy =
}},=0A=
- { STATE_RENDER(WINED3DRS_FLUSHBATCH), { =
STATE_RENDER(WINED3DRS_FLUSHBATCH), state_flushbatch =
}},=0A=
- { STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), { =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi =
}},=0A=
- { STATE_RENDER(WINED3DRS_STENCILENABLE), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_STENCILFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_STENCILZFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_STENCILPASS), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_STENCILFUNC), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_STENCILREF), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_STENCILMASK), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), { =
STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite =
}},=0A=
- { STATE_RENDER(WINED3DRS_TWOSIDEDSTENCILMODE), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_CCW_STENCILFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_CCW_STENCILZFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_CCW_STENCILPASS), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_CCW_STENCILFUNC), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP0), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP1), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP2), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP3), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP4), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP5), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP6), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP7), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP8), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP9), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP10), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP11), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP12), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP13), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP14), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_WRAP15), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}},=0A=
- { STATE_RENDER(WINED3DRS_EXTENTS), { =
STATE_RENDER(WINED3DRS_EXTENTS), state_extents =
}},=0A=
- { STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), { =
STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_ckeyblend =
}},=0A=
- { STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), { =
STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), =
state_patchedgestyle}},=0A=
- { STATE_RENDER(WINED3DRS_PATCHSEGMENTS), { =
STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_patchsegments =
}},=0A=
- { STATE_RENDER(WINED3DRS_POSITIONDEGREE), { =
STATE_RENDER(WINED3DRS_POSITIONDEGREE), =
state_positiondegree}},=0A=
- { STATE_RENDER(WINED3DRS_NORMALDEGREE), { =
STATE_RENDER(WINED3DRS_NORMALDEGREE), state_normaldegree =
}},=0A=
- { STATE_RENDER(WINED3DRS_MINTESSELLATIONLEVEL), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}},=0A=
- { STATE_RENDER(WINED3DRS_MAXTESSELLATIONLEVEL), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}},=0A=
- { STATE_RENDER(WINED3DRS_ADAPTIVETESS_X), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}},=0A=
- { STATE_RENDER(WINED3DRS_ADAPTIVETESS_Y), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}},=0A=
- { STATE_RENDER(WINED3DRS_ADAPTIVETESS_Z), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}},=0A=
- { STATE_RENDER(WINED3DRS_ADAPTIVETESS_W), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}},=0A=
- { STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}},=0A=
- { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), { =
STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_multisampleaa =
}},=0A=
- { STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), { =
STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask =
}},=0A=
- { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), { =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
}},=0A=
- { STATE_RENDER(WINED3DRS_BLENDOP), { =
STATE_RENDER(WINED3DRS_BLENDOP), state_blendop =
}},=0A=
- { STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), { =
STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_scissor =
}},=0A=
- { STATE_RENDER(WINED3DRS_SLOPESCALEDEPTHBIAS), { =
STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias =
}},=0A=
- { STATE_RENDER(WINED3DRS_COLORWRITEENABLE1), { =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
}},=0A=
- { STATE_RENDER(WINED3DRS_COLORWRITEENABLE2), { =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
}},=0A=
- { STATE_RENDER(WINED3DRS_COLORWRITEENABLE3), { =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
}},=0A=
- { STATE_RENDER(WINED3DRS_BLENDFACTOR), { =
STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor =
}},=0A=
- { STATE_RENDER(WINED3DRS_DEPTHBIAS), { =
STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias =
}},=0A=
+ { STATE_VERTEXSHADERCONSTANT, { =
STATE_VERTEXSHADERCONSTANT, shaderconstant =
}, 0 },=0A=
+ { STATE_PIXELSHADERCONSTANT, { =
STATE_VERTEXSHADERCONSTANT, shaderconstant =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), shader_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlscale =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset =
}, 0 },=0A=
+=0A=
+ { STATE_VIEWPORT, { =
STATE_VIEWPORT, viewport_miscpart =
}, 0 },=0A=
+ { STATE_INDEXBUFFER, { =
STATE_INDEXBUFFER, indexbuffer =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ANTIALIAS), { =
STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), { =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ZENABLE), { =
STATE_RENDER(WINED3DRS_ZENABLE), state_zenable =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAPU), { =
STATE_RENDER(WINED3DRS_WRAPU), state_wrapu =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAPV), { =
STATE_RENDER(WINED3DRS_WRAPV), state_wrapv =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_FILLMODE), { =
STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SHADEMODE), { =
STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_LINEPATTERN), { =
STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_MONOENABLE), { =
STATE_RENDER(WINED3DRS_MONOENABLE), state_monoenable =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ROP2), { =
STATE_RENDER(WINED3DRS_ROP2), state_rop2 =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_PLANEMASK), { =
STATE_RENDER(WINED3DRS_PLANEMASK), state_planemask =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ZWRITEENABLE), { =
STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ALPHATESTENABLE), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ALPHAREF), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ALPHAFUNC), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_COLORKEYENABLE), { =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_LASTPIXEL), { =
STATE_RENDER(WINED3DRS_LASTPIXEL), state_lastpixel =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_CULLMODE), { =
STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ZFUNC), { =
STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_DITHERENABLE), { =
STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SUBPIXEL), { =
STATE_RENDER(WINED3DRS_SUBPIXEL), state_subpixel =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SUBPIXELX), { =
STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STIPPLEDALPHA), { =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ZBIAS), { =
STATE_RENDER(WINED3DRS_ZBIAS), state_zbias =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STIPPLEENABLE), { =
STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_stippleenable =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), { =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_mipmaplodbias =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ANISOTROPY), { =
STATE_RENDER(WINED3DRS_ANISOTROPY), state_anisotropy =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_FLUSHBATCH), { =
STATE_RENDER(WINED3DRS_FLUSHBATCH), state_flushbatch =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), { =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STENCILENABLE), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STENCILFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STENCILZFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STENCILPASS), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STENCILFUNC), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STENCILREF), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STENCILMASK), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), { =
STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_TWOSIDEDSTENCILMODE), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_CCW_STENCILFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_CCW_STENCILZFAIL), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_CCW_STENCILPASS), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_CCW_STENCILFUNC), { =
STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP0), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP1), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP2), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP3), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP4), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP5), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP6), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP7), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP8), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP9), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP10), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP11), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP12), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP13), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP14), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_WRAP15), { =
STATE_RENDER(WINED3DRS_WRAP0), state_wrap =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_EXTENTS), { =
STATE_RENDER(WINED3DRS_EXTENTS), state_extents =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), { =
STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_ckeyblend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), { =
STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), =
state_patchedgestyle}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_PATCHSEGMENTS), { =
STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_patchsegments =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_POSITIONDEGREE), { =
STATE_RENDER(WINED3DRS_POSITIONDEGREE), =
state_positiondegree}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_NORMALDEGREE), { =
STATE_RENDER(WINED3DRS_NORMALDEGREE), state_normaldegree =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_MINTESSELLATIONLEVEL), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_MAXTESSELLATIONLEVEL), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ADAPTIVETESS_X), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ADAPTIVETESS_Y), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ADAPTIVETESS_Z), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ADAPTIVETESS_W), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), { =
STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), { =
STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_multisampleaa =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), { =
STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), { =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_BLENDOP), { =
STATE_RENDER(WINED3DRS_BLENDOP), state_blendop =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), { =
STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_scissor =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SLOPESCALEDEPTHBIAS), { =
STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_COLORWRITEENABLE1), { =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_COLORWRITEENABLE2), { =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_COLORWRITEENABLE3), { =
STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_BLENDFACTOR), { =
STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_DEPTHBIAS), { =
STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias =
}, 0 },=0A=
/* Samplers */=0A=
- { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler =
}},=0A=
- { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler =
}},=0A=
- { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler =
}},=0A=
- { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler =
}},=0A=
- { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler =
}},=0A=
- { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler =
}},=0A=
- { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler =
}},=0A=
- { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler =
}},=0A=
- { STATE_SAMPLER(8), { =
STATE_SAMPLER(8), sampler =
}},=0A=
- { STATE_SAMPLER(9), { =
STATE_SAMPLER(9), sampler =
}},=0A=
- { STATE_SAMPLER(10), { =
STATE_SAMPLER(10), sampler =
}},=0A=
- { STATE_SAMPLER(11), { =
STATE_SAMPLER(11), sampler =
}},=0A=
- { STATE_SAMPLER(12), { =
STATE_SAMPLER(12), sampler =
}},=0A=
- { STATE_SAMPLER(13), { =
STATE_SAMPLER(13), sampler =
}},=0A=
- { STATE_SAMPLER(14), { =
STATE_SAMPLER(14), sampler =
}},=0A=
- { STATE_SAMPLER(15), { =
STATE_SAMPLER(15), sampler =
}},=0A=
- { STATE_SAMPLER(16), /* Vertex sampler 0 */ { =
STATE_SAMPLER(16), sampler =
}},=0A=
- { STATE_SAMPLER(17), /* Vertex sampler 1 */ { =
STATE_SAMPLER(17), sampler =
}},=0A=
- { STATE_SAMPLER(18), /* Vertex sampler 2 */ { =
STATE_SAMPLER(18), sampler =
}},=0A=
- { STATE_SAMPLER(19), /* Vertex sampler 3 */ { =
STATE_SAMPLER(19), sampler =
}},=0A=
- {0 /* Terminate */, { 0, =
0 }},=0A=
+ { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(8), { =
STATE_SAMPLER(8), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(9), { =
STATE_SAMPLER(9), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(10), { =
STATE_SAMPLER(10), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(11), { =
STATE_SAMPLER(11), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(12), { =
STATE_SAMPLER(12), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(13), { =
STATE_SAMPLER(13), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(14), { =
STATE_SAMPLER(14), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(15), { =
STATE_SAMPLER(15), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(16), /* Vertex sampler 0 */ { =
STATE_SAMPLER(16), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(17), /* Vertex sampler 1 */ { =
STATE_SAMPLER(17), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(18), /* Vertex sampler 2 */ { =
STATE_SAMPLER(18), sampler =
}, 0 },=0A=
+ { STATE_SAMPLER(19), /* Vertex sampler 3 */ { =
STATE_SAMPLER(19), sampler =
}, 0 },=0A=
+ {0 /* Terminate */, { 0, =
0 }, 0 =
},=0A=
};=0A=
=0A=
const struct StateEntryTemplate ffp_vertexstate_template[] =3D {=0A=
- { STATE_VDECL, { =
STATE_VDECL, vertexdeclaration =
}},=0A=
- { STATE_VSHADER, { =
STATE_VDECL, vertexdeclaration =
}},=0A=
- { STATE_MATERIAL, { =
STATE_RENDER(WINED3DRS_SPECULARENABLE), =
state_specularenable}},=0A=
- { STATE_RENDER(WINED3DRS_SPECULARENABLE), { =
STATE_RENDER(WINED3DRS_SPECULARENABLE), =
state_specularenable}},=0A=
+ { STATE_VDECL, { =
STATE_VDECL, vertexdeclaration =
}, 0 },=0A=
+ { STATE_VSHADER, { =
STATE_VDECL, vertexdeclaration =
}, 0 },=0A=
+ { STATE_MATERIAL, { =
STATE_RENDER(WINED3DRS_SPECULARENABLE), =
state_specularenable}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SPECULARENABLE), { =
STATE_RENDER(WINED3DRS_SPECULARENABLE), =
state_specularenable}, 0 },=0A=
/* Clip planes */=0A=
- { STATE_CLIPPLANE(0), { =
STATE_CLIPPLANE(0), clipplane =
}},=0A=
- { STATE_CLIPPLANE(1), { =
STATE_CLIPPLANE(1), clipplane =
}},=0A=
- { STATE_CLIPPLANE(2), { =
STATE_CLIPPLANE(2), clipplane =
}},=0A=
- { STATE_CLIPPLANE(3), { =
STATE_CLIPPLANE(3), clipplane =
}},=0A=
- { STATE_CLIPPLANE(4), { =
STATE_CLIPPLANE(4), clipplane =
}},=0A=
- { STATE_CLIPPLANE(5), { =
STATE_CLIPPLANE(5), clipplane =
}},=0A=
- { STATE_CLIPPLANE(6), { =
STATE_CLIPPLANE(6), clipplane =
}},=0A=
- { STATE_CLIPPLANE(7), { =
STATE_CLIPPLANE(7), clipplane =
}},=0A=
- { STATE_CLIPPLANE(8), { =
STATE_CLIPPLANE(8), clipplane =
}},=0A=
- { STATE_CLIPPLANE(9), { =
STATE_CLIPPLANE(9), clipplane =
}},=0A=
- { STATE_CLIPPLANE(10), { =
STATE_CLIPPLANE(10), clipplane =
}},=0A=
- { STATE_CLIPPLANE(11), { =
STATE_CLIPPLANE(11), clipplane =
}},=0A=
- { STATE_CLIPPLANE(12), { =
STATE_CLIPPLANE(12), clipplane =
}},=0A=
- { STATE_CLIPPLANE(13), { =
STATE_CLIPPLANE(13), clipplane =
}},=0A=
- { STATE_CLIPPLANE(14), { =
STATE_CLIPPLANE(14), clipplane =
}},=0A=
- { STATE_CLIPPLANE(15), { =
STATE_CLIPPLANE(15), clipplane =
}},=0A=
- { STATE_CLIPPLANE(16), { =
STATE_CLIPPLANE(16), clipplane =
}},=0A=
- { STATE_CLIPPLANE(17), { =
STATE_CLIPPLANE(17), clipplane =
}},=0A=
- { STATE_CLIPPLANE(18), { =
STATE_CLIPPLANE(18), clipplane =
}},=0A=
- { STATE_CLIPPLANE(19), { =
STATE_CLIPPLANE(19), clipplane =
}},=0A=
- { STATE_CLIPPLANE(20), { =
STATE_CLIPPLANE(20), clipplane =
}},=0A=
- { STATE_CLIPPLANE(21), { =
STATE_CLIPPLANE(21), clipplane =
}},=0A=
- { STATE_CLIPPLANE(22), { =
STATE_CLIPPLANE(22), clipplane =
}},=0A=
- { STATE_CLIPPLANE(23), { =
STATE_CLIPPLANE(23), clipplane =
}},=0A=
- { STATE_CLIPPLANE(24), { =
STATE_CLIPPLANE(24), clipplane =
}},=0A=
- { STATE_CLIPPLANE(25), { =
STATE_CLIPPLANE(25), clipplane =
}},=0A=
- { STATE_CLIPPLANE(26), { =
STATE_CLIPPLANE(26), clipplane =
}},=0A=
- { STATE_CLIPPLANE(27), { =
STATE_CLIPPLANE(27), clipplane =
}},=0A=
- { STATE_CLIPPLANE(28), { =
STATE_CLIPPLANE(28), clipplane =
}},=0A=
- { STATE_CLIPPLANE(29), { =
STATE_CLIPPLANE(29), clipplane =
}},=0A=
- { STATE_CLIPPLANE(30), { =
STATE_CLIPPLANE(30), clipplane =
}},=0A=
- { STATE_CLIPPLANE(31), { =
STATE_CLIPPLANE(31), clipplane =
}},=0A=
+ { STATE_CLIPPLANE(0), { =
STATE_CLIPPLANE(0), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(1), { =
STATE_CLIPPLANE(1), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(2), { =
STATE_CLIPPLANE(2), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(3), { =
STATE_CLIPPLANE(3), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(4), { =
STATE_CLIPPLANE(4), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(5), { =
STATE_CLIPPLANE(5), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(6), { =
STATE_CLIPPLANE(6), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(7), { =
STATE_CLIPPLANE(7), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(8), { =
STATE_CLIPPLANE(8), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(9), { =
STATE_CLIPPLANE(9), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(10), { =
STATE_CLIPPLANE(10), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(11), { =
STATE_CLIPPLANE(11), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(12), { =
STATE_CLIPPLANE(12), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(13), { =
STATE_CLIPPLANE(13), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(14), { =
STATE_CLIPPLANE(14), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(15), { =
STATE_CLIPPLANE(15), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(16), { =
STATE_CLIPPLANE(16), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(17), { =
STATE_CLIPPLANE(17), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(18), { =
STATE_CLIPPLANE(18), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(19), { =
STATE_CLIPPLANE(19), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(20), { =
STATE_CLIPPLANE(20), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(21), { =
STATE_CLIPPLANE(21), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(22), { =
STATE_CLIPPLANE(22), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(23), { =
STATE_CLIPPLANE(23), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(24), { =
STATE_CLIPPLANE(24), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(25), { =
STATE_CLIPPLANE(25), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(26), { =
STATE_CLIPPLANE(26), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(27), { =
STATE_CLIPPLANE(27), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(28), { =
STATE_CLIPPLANE(28), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(29), { =
STATE_CLIPPLANE(29), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(30), { =
STATE_CLIPPLANE(30), clipplane =
}, 0 },=0A=
+ { STATE_CLIPPLANE(31), { =
STATE_CLIPPLANE(31), clipplane =
}, 0 },=0A=
/* Lights */=0A=
- { STATE_ACTIVELIGHT(0), { =
STATE_ACTIVELIGHT(0), light =
}},=0A=
- { STATE_ACTIVELIGHT(1), { =
STATE_ACTIVELIGHT(1), light =
}},=0A=
- { STATE_ACTIVELIGHT(2), { =
STATE_ACTIVELIGHT(2), light =
}},=0A=
- { STATE_ACTIVELIGHT(3), { =
STATE_ACTIVELIGHT(3), light =
}},=0A=
- { STATE_ACTIVELIGHT(4), { =
STATE_ACTIVELIGHT(4), light =
}},=0A=
- { STATE_ACTIVELIGHT(5), { =
STATE_ACTIVELIGHT(5), light =
}},=0A=
- { STATE_ACTIVELIGHT(6), { =
STATE_ACTIVELIGHT(6), light =
}},=0A=
- { STATE_ACTIVELIGHT(7), { =
STATE_ACTIVELIGHT(7), light =
}},=0A=
+ { STATE_ACTIVELIGHT(0), { =
STATE_ACTIVELIGHT(0), light =
}, 0 },=0A=
+ { STATE_ACTIVELIGHT(1), { =
STATE_ACTIVELIGHT(1), light =
}, 0 },=0A=
+ { STATE_ACTIVELIGHT(2), { =
STATE_ACTIVELIGHT(2), light =
}, 0 },=0A=
+ { STATE_ACTIVELIGHT(3), { =
STATE_ACTIVELIGHT(3), light =
}, 0 },=0A=
+ { STATE_ACTIVELIGHT(4), { =
STATE_ACTIVELIGHT(4), light =
}, 0 },=0A=
+ { STATE_ACTIVELIGHT(5), { =
STATE_ACTIVELIGHT(5), light =
}, 0 },=0A=
+ { STATE_ACTIVELIGHT(6), { =
STATE_ACTIVELIGHT(6), light =
}, 0 },=0A=
+ { STATE_ACTIVELIGHT(7), { =
STATE_ACTIVELIGHT(7), light =
}, 0 },=0A=
/* Viewport */=0A=
- { STATE_VIEWPORT, { =
STATE_VIEWPORT, viewport_vertexpart =
}},=0A=
+ { STATE_VIEWPORT, { =
STATE_VIEWPORT, viewport_vertexpart =
}, 0 },=0A=
/* Transform states follow */=0A=
- { STATE_TRANSFORM(WINED3DTS_VIEW), { =
STATE_TRANSFORM(WINED3DTS_VIEW), transform_view =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_PROJECTION), { =
STATE_TRANSFORM(WINED3DTS_PROJECTION), =
transform_projection}},=0A=
- { STATE_TRANSFORM(WINED3DTS_TEXTURE0), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE0), transform_texture =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_TEXTURE1), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE1), transform_texture =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_TEXTURE2), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE2), transform_texture =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_TEXTURE3), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE3), transform_texture =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_TEXTURE4), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE4), transform_texture =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_TEXTURE5), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE5), transform_texture =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_TEXTURE6), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE6), transform_texture =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_TEXTURE7), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE7), transform_texture =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 0)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 0)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 1)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 1)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 2)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 2)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 3)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 3)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 4)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 4)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 5)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 5)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 6)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 6)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 7)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 7)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 8)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 8)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 9)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 9)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 10)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 10)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 11)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 11)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 12)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 12)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 13)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 13)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 14)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 14)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 15)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 15)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 16)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 16)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 17)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 17)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 18)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 18)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 19)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 19)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 20)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 20)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 21)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 21)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 22)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 22)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 23)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 23)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 24)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 24)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 25)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 25)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 26)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 26)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 27)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 27)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 28)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 28)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 29)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 29)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 30)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 30)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 31)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 31)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 32)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 32)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 33)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 33)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 34)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 34)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 35)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 35)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 36)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 36)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 37)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 37)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 38)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 38)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 39)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 39)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 40)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 40)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 41)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 41)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 42)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 42)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 43)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 43)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 44)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 44)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 45)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 45)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 46)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 46)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 47)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 47)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 48)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 48)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 49)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 49)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 50)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 50)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 51)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 51)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 52)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 52)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 53)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 53)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 54)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 54)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 55)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 55)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 56)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 56)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 57)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 57)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 58)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 58)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 59)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 59)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 60)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 60)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 61)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 61)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 62)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 62)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 63)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 63)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 64)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 64)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 65)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 65)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 66)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 66)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 67)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 67)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 68)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 68)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 69)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 69)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 70)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 70)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 71)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 71)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 72)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 72)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 73)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 73)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 74)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 74)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 75)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 75)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 76)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 76)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 77)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 77)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 78)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 78)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 79)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 79)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 80)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 80)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 81)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 81)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 82)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 82)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 83)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 83)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 84)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 84)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 85)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 85)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 86)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 86)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 87)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 87)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 88)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 88)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 89)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 89)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 90)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 90)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 91)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 91)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 92)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 92)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 93)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 93)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 94)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 94)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 95)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 95)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 96)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 96)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 97)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 97)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 98)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 98)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 99)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 99)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(100)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(100)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(101)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(101)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(102)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(102)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(103)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(103)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(104)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(104)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(105)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(105)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(106)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(106)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(107)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(107)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(108)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(108)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(109)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(109)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(110)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(110)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(111)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(111)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(112)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(112)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(113)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(113)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(114)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(114)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(115)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(115)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(116)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(116)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(117)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(117)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(118)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(118)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(119)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(119)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(120)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(120)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(121)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(121)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(122)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(122)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(123)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(123)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(124)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(124)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(125)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(125)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(126)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(126)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(127)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(127)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(128)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(128)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(129)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(129)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(130)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(130)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(131)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(131)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(132)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(132)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(133)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(133)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(134)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(134)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(135)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(135)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(136)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(136)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(137)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(137)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(138)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(138)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(139)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(139)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(140)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(140)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(141)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(141)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(142)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(142)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(143)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(143)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(144)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(144)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(145)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(145)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(146)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(146)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(147)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(147)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(148)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(148)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(149)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(149)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(150)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(150)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(151)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(151)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(152)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(152)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(153)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(153)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(154)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(154)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(155)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(155)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(156)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(156)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(157)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(157)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(158)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(158)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(159)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(159)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(160)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(160)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(161)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(161)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(162)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(162)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(163)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(163)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(164)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(164)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(165)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(165)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(166)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(166)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(167)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(167)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(168)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(168)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(169)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(169)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(170)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(170)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(171)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(171)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(172)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(172)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(173)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(173)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(174)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(174)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(175)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(175)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(176)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(176)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(177)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(177)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(178)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(178)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(179)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(179)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(180)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(180)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(181)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(181)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(182)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(182)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(183)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(183)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(184)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(184)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(185)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(185)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(186)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(186)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(187)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(187)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(188)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(188)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(189)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(189)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(190)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(190)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(191)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(191)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(192)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(192)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(193)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(193)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(194)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(194)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(195)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(195)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(196)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(196)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(197)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(197)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(198)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(198)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(199)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(199)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(200)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(200)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(201)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(201)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(202)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(202)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(203)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(203)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(204)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(204)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(205)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(205)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(206)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(206)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(207)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(207)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(208)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(208)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(209)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(209)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(210)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(210)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(211)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(211)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(212)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(212)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(213)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(213)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(214)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(214)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(215)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(215)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(216)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(216)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(217)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(217)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(218)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(218)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(219)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(219)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(220)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(220)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(221)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(221)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(222)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(222)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(223)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(223)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(224)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(224)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(225)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(225)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(226)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(226)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(227)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(227)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(228)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(228)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(229)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(229)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(230)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(230)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(231)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(231)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(232)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(232)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(233)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(233)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(234)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(234)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(235)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(235)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(236)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(236)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(237)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(237)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(238)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(238)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(239)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(239)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(240)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(240)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(241)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(241)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(242)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(242)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(243)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(243)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(244)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(244)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(245)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(245)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(246)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(246)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(247)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(247)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(248)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(248)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(249)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(249)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(250)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(250)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(251)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(251)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(252)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(252)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(253)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(253)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(254)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(254)), transform_world =
}},=0A=
- { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)), transform_world =
}},=0A=
- { =
STATE_TEXTURESTAGE(0,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE0), transform_texture }},=0A=
- { =
STATE_TEXTURESTAGE(1,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE1), transform_texture }},=0A=
- { =
STATE_TEXTURESTAGE(2,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE2), transform_texture }},=0A=
- { =
STATE_TEXTURESTAGE(3,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE3), transform_texture }},=0A=
- { =
STATE_TEXTURESTAGE(4,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE4), transform_texture }},=0A=
- { =
STATE_TEXTURESTAGE(5,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE5), transform_texture }},=0A=
- { =
STATE_TEXTURESTAGE(6,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE6), transform_texture }},=0A=
- { =
STATE_TEXTURESTAGE(7,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE7), transform_texture }},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}},=0A=
+ { STATE_TRANSFORM(WINED3DTS_VIEW), { =
STATE_TRANSFORM(WINED3DTS_VIEW), transform_view =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_PROJECTION), { =
STATE_TRANSFORM(WINED3DTS_PROJECTION), =
transform_projection}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_TEXTURE0), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE0), transform_texture =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_TEXTURE1), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE1), transform_texture =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_TEXTURE2), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE2), transform_texture =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_TEXTURE3), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE3), transform_texture =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_TEXTURE4), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE4), transform_texture =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_TEXTURE5), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE5), transform_texture =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_TEXTURE6), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE6), transform_texture =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_TEXTURE7), { =
STATE_TRANSFORM(WINED3DTS_TEXTURE7), transform_texture =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 0)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 0)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 1)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 1)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 2)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 2)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 3)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 3)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 4)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 4)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 5)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 5)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 6)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 6)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 7)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 7)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 8)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 8)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 9)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 9)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 10)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 10)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 11)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 11)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 12)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 12)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 13)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 13)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 14)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 14)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 15)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 15)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 16)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 16)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 17)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 17)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 18)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 18)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 19)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 19)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 20)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 20)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 21)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 21)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 22)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 22)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 23)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 23)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 24)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 24)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 25)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 25)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 26)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 26)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 27)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 27)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 28)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 28)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 29)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 29)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 30)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 30)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 31)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 31)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 32)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 32)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 33)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 33)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 34)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 34)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 35)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 35)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 36)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 36)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 37)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 37)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 38)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 38)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 39)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 39)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 40)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 40)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 41)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 41)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 42)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 42)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 43)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 43)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 44)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 44)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 45)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 45)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 46)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 46)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 47)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 47)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 48)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 48)), transform_world =
}, 0 },=0A=
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 49)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 50)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 50)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 51)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 51)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 52)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 52)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 53)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 53)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 54)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 54)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 55)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 55)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 56)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 56)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 57)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 57)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 58)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 58)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 59)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 59)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 60)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 60)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 61)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 61)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 62)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 62)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 63)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 63)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 64)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 64)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 65)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 65)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 66)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 66)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 67)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 67)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 68)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 68)), transform_world =
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+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 69)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 69)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 70)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 71)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 72)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 73)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 74)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 75)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 76)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 77)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 78)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 79)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 80)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 81)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 82)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 83)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 84)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 85)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 86)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 87)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 88)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 89)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 90)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 91)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 92)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 93)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 94)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 95)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 96)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 97)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 98)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX( 99)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(100)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(101)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(102)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(103)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(104)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(105)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(106)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(107)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(108)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(109)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(110)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(111)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(112)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(113)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(114)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(115)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(116)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(117)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(118)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(119)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(120)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(121)), transform_world =
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STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(122)), transform_world =
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+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(252)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(252)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(253)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(253)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(254)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(254)), transform_world =
}, 0 },=0A=
+ { STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)), { =
STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)), transform_world =
}, 0 },=0A=
+ { =
STATE_TEXTURESTAGE(0,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE0), transform_texture }, 0 =
},=0A=
+ { =
STATE_TEXTURESTAGE(1,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE1), transform_texture }, 0 =
},=0A=
+ { =
STATE_TEXTURESTAGE(2,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE2), transform_texture }, 0 =
},=0A=
+ { =
STATE_TEXTURESTAGE(3,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE3), transform_texture }, 0 =
},=0A=
+ { =
STATE_TEXTURESTAGE(4,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE4), transform_texture }, 0 =
},=0A=
+ { =
STATE_TEXTURESTAGE(5,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE5), transform_texture }, 0 =
},=0A=
+ { =
STATE_TEXTURESTAGE(6,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE6), transform_texture }, 0 =
},=0A=
+ { =
STATE_TEXTURESTAGE(7,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TRANSFORM(W=
INED3DTS_TEXTURE7), transform_texture }, 0 =
},=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_TEXCOORDINDEX), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_TEXCOORDINDEX), tex_coordindex =
}, 0 },=0A=
/* Fog */=0A=
- { STATE_RENDER(WINED3DRS_FOGENABLE), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}},=0A=
- { STATE_RENDER(WINED3DRS_FOGTABLEMODE), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}},=0A=
- { STATE_RENDER(WINED3DRS_FOGSTART), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}},=0A=
- { STATE_RENDER(WINED3DRS_FOGEND), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}},=0A=
- { STATE_RENDER(WINED3DRS_FOGVERTEXMODE), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}},=0A=
- { STATE_RENDER(WINED3DRS_FOGCOLOR), { =
STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor =
}},=0A=
- { STATE_RENDER(WINED3DRS_FOGDENSITY), { =
STATE_RENDER(WINED3DRS_FOGDENSITY), state_fogdensity =
}},=0A=
- { STATE_RENDER(WINED3DRS_RANGEFOGENABLE), { =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE), state_rangefog =
}},=0A=
- { STATE_RENDER(WINED3DRS_CLIPPING), { =
STATE_RENDER(WINED3DRS_CLIPPING), state_clipping =
}},=0A=
- { STATE_RENDER(WINED3DRS_CLIPPLANEENABLE), { =
STATE_RENDER(WINED3DRS_CLIPPING), state_clipping =
}},=0A=
- { STATE_RENDER(WINED3DRS_LIGHTING), { =
STATE_RENDER(WINED3DRS_LIGHTING), state_lighting =
}},=0A=
- { STATE_RENDER(WINED3DRS_AMBIENT), { =
STATE_RENDER(WINED3DRS_AMBIENT), state_ambient =
}},=0A=
- { STATE_RENDER(WINED3DRS_COLORVERTEX), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}},=0A=
- { STATE_RENDER(WINED3DRS_LOCALVIEWER), { =
STATE_RENDER(WINED3DRS_LOCALVIEWER), state_localviewer =
}},=0A=
- { STATE_RENDER(WINED3DRS_NORMALIZENORMALS), { =
STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_normalize =
}},=0A=
- { STATE_RENDER(WINED3DRS_DIFFUSEMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}},=0A=
- { STATE_RENDER(WINED3DRS_SPECULARMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}},=0A=
- { STATE_RENDER(WINED3DRS_AMBIENTMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}},=0A=
- { STATE_RENDER(WINED3DRS_EMISSIVEMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}},=0A=
- { STATE_RENDER(WINED3DRS_VERTEXBLEND), { =
STATE_RENDER(WINED3DRS_VERTEXBLEND), state_vertexblend =
}},=0A=
- { STATE_RENDER(WINED3DRS_POINTSIZE), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
- { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), { =
STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin =
}},=0A=
- { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), { =
STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite =
}},=0A=
- { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
- { STATE_RENDER(WINED3DRS_POINTSCALE_A), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
- { STATE_RENDER(WINED3DRS_POINTSCALE_B), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
- { STATE_RENDER(WINED3DRS_POINTSCALE_C), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}},=0A=
- { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { =
STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax =
}},=0A=
+ { STATE_RENDER(WINED3DRS_FOGENABLE), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_FOGTABLEMODE), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_FOGSTART), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_FOGEND), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_FOGVERTEXMODE), { =
STATE_RENDER(WINED3DRS_FOGENABLE), state_fog =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_FOGCOLOR), { =
STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_FOGDENSITY), { =
STATE_RENDER(WINED3DRS_FOGDENSITY), state_fogdensity =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_RANGEFOGENABLE), { =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE), state_rangefog =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_CLIPPING), { =
STATE_RENDER(WINED3DRS_CLIPPING), state_clipping =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_CLIPPLANEENABLE), { =
STATE_RENDER(WINED3DRS_CLIPPING), state_clipping =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_LIGHTING), { =
STATE_RENDER(WINED3DRS_LIGHTING), state_lighting =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_AMBIENT), { =
STATE_RENDER(WINED3DRS_AMBIENT), state_ambient =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_COLORVERTEX), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_LOCALVIEWER), { =
STATE_RENDER(WINED3DRS_LOCALVIEWER), state_localviewer =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_NORMALIZENORMALS), { =
STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_normalize =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_DIFFUSEMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SPECULARMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_AMBIENTMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_EMISSIVEMATERIALSOURCE), { =
STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_VERTEXBLEND), { =
STATE_RENDER(WINED3DRS_VERTEXBLEND), state_vertexblend =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_POINTSIZE), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), { =
STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), { =
STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_POINTSCALE_A), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_POINTSCALE_B), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_POINTSCALE_C), { =
STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { =
STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax =
}, 0 },=0A=
/* Samplers for NP2 texture matrix adjustions */=0A=
- { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler_texmatrix =
}},=0A=
- { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler_texmatrix =
}},=0A=
- { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler_texmatrix =
}},=0A=
- { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler_texmatrix =
}},=0A=
- { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler_texmatrix =
}},=0A=
- { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler_texmatrix =
}},=0A=
- { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler_texmatrix =
}},=0A=
- { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler_texmatrix =
}},=0A=
- {0 /* Terminate */, { 0, =
0 }},=0A=
+ { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler_texmatrix =
}, 0 },=0A=
+ { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler_texmatrix =
}, 0 },=0A=
+ { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler_texmatrix =
}, 0 },=0A=
+ { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler_texmatrix =
}, 0 },=0A=
+ { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler_texmatrix =
}, 0 },=0A=
+ { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler_texmatrix =
}, 0 },=0A=
+ { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler_texmatrix =
}, 0 },=0A=
+ { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler_texmatrix =
}, 0 },=0A=
+ {0 /* Terminate */, { 0, =
0 }, 0 =
},=0A=
};=0A=
=0A=
static const struct StateEntryTemplate ffp_fragmentstate_template[] =3D =
{=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(0, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(1, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(2, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(3, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(4, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(5, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(6, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}},=0A=
- { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
- { STATE_PIXELSHADER, { =
STATE_PIXELSHADER, apply_pixelshader =
}},=0A=
- { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { =
STATE_PIXELSHADER, apply_pixelshader =
}},=0A=
- { STATE_RENDER(WINED3DRS_BORDERCOLOR), { =
STATE_RENDER(WINED3DRS_BORDERCOLOR), state_bordercolor =
}},=0A=
- { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor =
}},=0A=
- { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler_texdim =
}},=0A=
- { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler_texdim =
}},=0A=
- {0 /* Terminate */, { 0, =
0 }},=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(0, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }, 0 =
},=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(1, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }, 0 =
},=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(2, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }, 0 =
},=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(3, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }, 0 =
},=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(4, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }, 0 =
},=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(5, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }, 0 =
},=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(6, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }, 0 =
},=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), tex_bumpenvmat =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { =
STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop =
}, 0 },=0A=
+ { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }, 0 =
},=0A=
+ { STATE_PIXELSHADER, { =
STATE_PIXELSHADER, apply_pixelshader =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { =
STATE_PIXELSHADER, apply_pixelshader =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_BORDERCOLOR), { =
STATE_RENDER(WINED3DRS_BORDERCOLOR), state_bordercolor =
}, 0 },=0A=
+ { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor =
}, 0 },=0A=
+ { STATE_SAMPLER(0), { =
STATE_SAMPLER(0), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(1), { =
STATE_SAMPLER(1), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(2), { =
STATE_SAMPLER(2), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(3), { =
STATE_SAMPLER(3), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(4), { =
STATE_SAMPLER(4), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(5), { =
STATE_SAMPLER(5), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(6), { =
STATE_SAMPLER(6), sampler_texdim =
}, 0 },=0A=
+ { STATE_SAMPLER(7), { =
STATE_SAMPLER(7), sampler_texdim =
}, 0 },=0A=
+ {0 /* Terminate */, { 0, =
0 }, 0 =
},=0A=
};=0A=
#undef GLINFO_LOCATION=0A=
=0A=
@@ -4484,8 +4484,6 @@ static void ffp_fragment_get_caps(WINED3DDEVTYPE =
devtype, WineD3D_GL_Info *gl_in=0A=
static HRESULT ffp_fragment_alloc(IWineD3DDevice *iface) { return =
WINED3D_OK; }=0A=
static void ffp_fragment_free(IWineD3DDevice *iface) {}=0A=
=0A=
-#undef GLINFO_LOCATION=0A=
-=0A=
const struct fragment_pipeline ffp_fragment_pipeline =3D {=0A=
ffp_enable,=0A=
ffp_fragment_get_caps,=0A=
@@ -4513,12 +4511,14 @@ static void multistate_apply_3(DWORD state, =
IWineD3DStateBlockImpl *stateblock,=0A=
=0A=
void compile_state_table(struct StateEntry *StateTable,=0A=
APPLYSTATEFUNC **dev_multistate_funcs,=0A=
+ WineD3D_GL_Info *gl_info,=0A=
const struct StateEntryTemplate *vertex,=0A=
const struct fragment_pipeline *fragment,=0A=
const struct StateEntryTemplate *misc) {=0A=
unsigned int i, type, handlers;=0A=
APPLYSTATEFUNC multistate_funcs[STATE_HIGHEST + 1][3];=0A=
const struct StateEntryTemplate *cur;=0A=
+ BOOL set[STATE_HIGHEST + 1];=0A=
=0A=
memset(multistate_funcs, 0, sizeof(multistate_funcs));=0A=
=0A=
@@ -4537,7 +4537,33 @@ void compile_state_table(struct StateEntry =
*StateTable,=0A=
}=0A=
if(!cur) continue;=0A=
=0A=
+ /* GL extension filtering should not prevent multiple handlers =
being applied from different=0A=
+ * pipeline parts=0A=
+ */=0A=
+ memset(set, 0, sizeof(set));=0A=
+=0A=
for(i =3D 0; cur[i].state; i++) {=0A=
+=0A=
+ /* Only use the first matching state with the available =
extension from one template.=0A=
+ * e.g.=0A=
+ * {D3DRS_FOOBAR, {D3DRS_FOOBAR, func1}, XYZ_FANCY},=0A=
+ * {D3DRS_FOOBAR, {D3DRS_FOOBAR, func2}, 0 }=0A=
+ *=0A=
+ * if GL_XYZ_fancy is supported, ignore the 2nd line=0A=
+ */=0A=
+ if(set[cur[i].state]) continue;=0A=
+ /* Skip state lines depending on unsupported extensions */=0A=
+ if(cur[i].extension && !GL_SUPPORT(cur[i].extension)) =
continue;=0A=
+ set[cur[i].state] =3D TRUE;=0A=
+ /* In some cases having an extension means that nothing has =
to be=0A=
+ * done for a state, e.g. if =
GL_ARB_texture_non_power_of_two is=0A=
+ * supported, the texture coordinate fixup can be ignored. =
If the=0A=
+ * apply function is used, mark the state set(done above) =
to prevent=0A=
+ * applying later lines, but do not record anything in the =
state=0A=
+ * table=0A=
+ */=0A=
+ if(!cur[i].content.apply) continue;=0A=
+=0A=
handlers =3D num_handlers(multistate_funcs[cur[i].state]);=0A=
multistate_funcs[cur[i].state][handlers] =3D =
cur[i].content.apply;=0A=
switch(handlers) {=0A=
@@ -4576,3 +4602,4 @@ void compile_state_table(struct StateEntry =
*StateTable,=0A=
}=0A=
}=0A=
}=0A=
+#undef GLINFO_LOCATION=0A=
diff --git a/dlls/wined3d/wined3d_private.h =
b/dlls/wined3d/wined3d_private.h=0A=
index 874f972..d69dcea 100644=0A=
--- a/dlls/wined3d/wined3d_private.h=0A=
+++ b/dlls/wined3d/wined3d_private.h=0A=
@@ -538,6 +538,7 @@ struct StateEntryTemplate=0A=
{=0A=
DWORD state;=0A=
struct StateEntry content;=0A=
+ GL_SupportedExt extension;=0A=
};=0A=
=0A=
struct fragment_caps {=0A=
@@ -566,6 +567,7 @@ extern const struct fragment_pipeline =
nvrc_fragment_pipeline;=0A=
/* "Base" state table */=0A=
void compile_state_table(struct StateEntry *StateTable,=0A=
APPLYSTATEFUNC **dev_multistate_funcs,=0A=
+ WineD3D_GL_Info *gl_info,=0A=
const struct StateEntryTemplate *vertex,=0A=
const struct fragment_pipeline *fragment,=0A=
const struct StateEntryTemplate *misc);=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0025_01C8E609.FB8990D0--
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