[PATCH] WineD3D: set =
Stefan Doesinger
stefan at codeweavers.com
Sat Jul 12 11:22:18 CDT 2008
WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET=0A=
=0A=
I do not see any problem with this flag, and a few games require=0A=
it=0A=
---=0A=
dlls/wined3d/directx.c | 4 ++--=0A=
1 files changed, 2 insertions(+), 2 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c=0A=
index c9b5c09..f353739 100644=0A=
--- a/dlls/wined3d/directx.c=0A=
+++ b/dlls/wined3d/directx.c=0A=
@@ -3253,8 +3253,8 @@ static HRESULT WINAPI =
IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,=0A=
pCaps->MaxStreamStride =3D 1024;=0A=
=0A=
/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here =
because StretchRects is implemented in d3d9 */=0A=
- pCaps->DevCaps2 =3D =
WINED3DDEVCAPS2_STREAMOFFSET;=0A=
- /* TODO: VS3.0 needs at least =
D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET */=0A=
+ pCaps->DevCaps2 =3D =
WINED3DDEVCAPS2_STREAMOFFSET |=0A=
+ =
WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;=0A=
pCaps->MaxNpatchTessellationLevel =3D 0;=0A=
pCaps->MasterAdapterOrdinal =3D 0;=0A=
pCaps->AdapterOrdinalInGroup =3D 0;=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0009_01C8EB1E.E54B1B30--
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