[PATCH] WineD3D: Whitepace fix=0A=

Stefan Doesinger stefan at codeweavers.com
Fri Jul 11 21:16:28 CDT 2008


=0A=
---=0A=
 dlls/wined3d/state.c |    2 +-=0A=
 1 files changed, 1 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 01ee006..9ff10a1 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -2516,7 +2516,7 @@ static void shader_bumpenvmat(DWORD state, =
IWineD3DStateBlockImpl *stateblock, W=0A=
         if(!isStateDirty(context, STATE_PIXELSHADERCONSTANT) &&=0A=
             !isStateDirty(context, STATE_PIXELSHADER)) {=0A=
             shaderconstant(STATE_PIXELSHADERCONSTANT, stateblock, =
context);=0A=
-            }=0A=
+        }=0A=
     }=0A=
 }=0A=
 =0A=
-- =0A=
1.5.4.5=0A=
=0A=

------=_NextPart_000_000D_01C8EB1E.EBB60520--




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