d3dx8: implement D3DXSphereBoundProbe

H. Verbeet hverbeet at gmail.com
Wed Jul 23 06:46:24 CDT 2008

2008/7/22 David Adam <david.adam.cnrs at gmail.com>:
> +    b = pow(D3DXVec3Dot(&difference, praydirection), 2);
Maybe I'm just bad at math, but shouldn't that just be
b = D3DXVec3Dot(&difference, praydirection);
(The test case doesn't really help there)

> +    ok(result == TRUE, "expected FALSE, received TRUE\n");
That's misleading.

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