wined3d: universal surface convertor function for unsigned integer color formats(3rd attempt)
Stefan Dösinger
stefan at codeweavers.com
Wed Jul 23 11:10:02 CDT 2008
The patch looks reasonably, just one small thing: There is a count_bits function implemented in utils.c, which as far as I can see does the same as getMaskSize. Can you check if you can reuse it?
> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Victor Eremin
> Sent: Wednesday, July 23, 2008 10:25 AM
> To: wine-patches at winehq.org
> Subject: wined3d: universal surface convertor function for unsigned
> integer color formats(3rd attempt)
>
>
> Supports conversion between most of "unsigned color" argb/xrgb surface
> formats (D3DFMT_A8R8G8B8, D3DFMT_A8R3G3B2, etc), and "luminosity" color
> formats (D3DFMT_L8, etc), excluding D3DFMT_A16R16G16B16, D3DFMT_A8P8,
> D3DFMT_P8 and D3DFMT_A1.
> luminosity to argb/xrgb (and vice versa) conversions are not supported
>
> Removes "Cannot find coverter" FIXMEs from "Ancient Evil" and "Stranded
> 2" games.
>
> Fixes water glitches in "Stranded 2" game.
> ---
> dlls/wined3d/surface_base.c | 202
> ++++++++++++++++++++++++++++++++++++++-
> dlls/wined3d/utils.c | 126 +++++++++++++-------------
> dlls/wined3d/wined3d_private.h | 2 +-
> 3 files changed, 260 insertions(+), 70 deletions(-)
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