[ddraw] fix typo in copy_mipmap_chain
Tobias Jakobi
liquid.acid at gmx.net
Sun Jul 27 15:05:11 CDT 2008
---
dlls/ddraw/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 6a3ecfc..b154ce4 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -6289,7 +6289,7 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
{
- /* Try UpdateSurface that may perform a more direct opengl loading. But skip this is destination is paletted texture and has no palette.
+ /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
* Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
* warnings in wined3d. */
if (!palette_missing)
--
1.5.4.5
--========GMX248481217189297134303--
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