[5/5] WineD3D: Implement an ARB_fragmen_program fixed function pipeline

H. Verbeet hverbeet at gmail.com
Mon Jul 28 01:57:22 CDT 2008


2008/7/28 Stefan Dösinger <stefan at codeweavers.com>:
>> This enables the replacement pretty much unconditionally... do we want
>> that?
> I'd say so, unless we have evidence that it's a bad idea to do enable it
> somewhere, and the drawback isn't fixable.
>
I don't mind having it on by default, but I think it would be useful
for testing purposes to be able to disable it.

>> It also might make sense to give this its own file.
> It shares some code with the shader implementation(color correction, private
> storage). Of course that doesn't make a separate file impossible. I think we
> have quite a lot files in dlls/wined3d already, and the arb_program code
> isn't that huge with 3000 lines, we have a few files already. I don't like
> giving it its own file.
>
Fair enough.



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