[2/3] WineD3D: Use a hashmap to store the ffp shaders (try 2)

Stefan Dösinger stefan at codeweavers.com
Tue Jul 29 11:28:01 CDT 2008

fixed a compiler warning

-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0002-WineD3D-Use-a-hashmap-to-store-the-ffp-shaders.patch
Type: text/x-patch
Size: 0 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20080729/af15a6f2/attachment.bin 

More information about the wine-patches mailing list