[5/7] WineD3D: Only set D3D caps when GL was loaded successfully

H. Verbeet hverbeet at gmail.com
Thu Jul 31 11:01:15 CDT 2008


2008/7/31 Stefan Dösinger <stefan at codeweavers.com>:
> +    if(Adapters[0].opengl) {
Shouldn't you be checking the adapter for which the caps are requested instead?



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