[PATCH] WineD3D: Remove unused enum entry=0A=

Stefan Doesinger stefan at codeweavers.com
Sun Jul 27 22:29:05 CDT 2008


=0A=
We don't have that functionality, and probably never will. If we have it =
one day it is easy to=0A=
re-add the value. Currently it causes confusion with switch-case =
statements though=0A=
---=0A=
 include/wine/wined3d_types.h |    1 -=0A=
 1 files changed, 0 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h=0A=
index bbfbcff..bf35b9f 100644=0A=
--- a/include/wine/wined3d_types.h=0A=
+++ b/include/wine/wined3d_types.h=0A=
@@ -1373,7 +1373,6 @@ typedef enum _WINED3DSURFTYPE {=0A=
     SURFACE_UNKNOWN    =3D 0,   /* Default / Unknown surface type */=0A=
     SURFACE_OPENGL,           /* OpenGL surface: Renders using libGL, =
needed for 3D */=0A=
     SURFACE_GDI,              /* User surface. No 3D, DirectDraw =
rendering with GDI */=0A=
-    SURFACE_XRENDER           /* Future dreams: Use XRENDER / EXA / =
whatever stuff */=0A=
 } WINED3DSURFTYPE;=0A=
 =0A=
 #define WINED3DCAPS2_NO2DDURING3DSCENE                 0x00000002L=0A=
-- =0A=
1.5.4.5=0A=
=0A=

------=_NextPart_000_0021_01C90123.EFDD9850--




More information about the wine-patches mailing list