[PATCH] WineD3D: Remove unused enum entry=0A=
Stefan Doesinger
stefan at codeweavers.com
Sun Jul 27 22:29:05 CDT 2008
=0A=
We don't have that functionality, and probably never will. If we have it =
one day it is easy to=0A=
re-add the value. Currently it causes confusion with switch-case =
statements though=0A=
---=0A=
include/wine/wined3d_types.h | 1 -=0A=
1 files changed, 0 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h=0A=
index bbfbcff..bf35b9f 100644=0A=
--- a/include/wine/wined3d_types.h=0A=
+++ b/include/wine/wined3d_types.h=0A=
@@ -1373,7 +1373,6 @@ typedef enum _WINED3DSURFTYPE {=0A=
SURFACE_UNKNOWN =3D 0, /* Default / Unknown surface type */=0A=
SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, =
needed for 3D */=0A=
SURFACE_GDI, /* User surface. No 3D, DirectDraw =
rendering with GDI */=0A=
- SURFACE_XRENDER /* Future dreams: Use XRENDER / EXA / =
whatever stuff */=0A=
} WINED3DSURFTYPE;=0A=
=0A=
#define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0021_01C90123.EFDD9850--
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