[PATCH] DDraw: Do not set the rendertarget flag just because of =
Stefan Doesinger
stefan at codeweavers.com
Thu Jul 31 17:17:27 CDT 2008
the backbuffer flag=0A=
=0A=
There are also overlay backbuffers, which aren't render targets. The =
primarysurface and d3ddevice cap=0A=
flags should be enough here.=0A=
---=0A=
dlls/ddraw/ddraw.c | 1 -=0A=
1 files changed, 0 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c=0A=
index 8eac776..73982ed 100644=0A=
--- a/dlls/ddraw/ddraw.c=0A=
+++ b/dlls/ddraw/ddraw.c=0A=
@@ -2022,7 +2022,6 @@ IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl =
*This,=0A=
}=0A=
/* Get the correct wined3d usage */=0A=
if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |=0A=
- DDSCAPS_BACKBUFFER |=0A=
DDSCAPS_3DDEVICE ) )=0A=
{=0A=
Usage |=3D WINED3DUSAGE_RENDERTARGET;=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0011_01C901F1.94D84F80--
More information about the wine-patches
mailing list