[PATCH] Update the d3dusage query mask with 0x100000 (vertextexture).

Roderick Colenbrander thunderbird2k at gmx.net
Sun Jun 22 08:41:39 CDT 2008


---
 include/wine/wined3d_types.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index d85e343..81599ec 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -1343,7 +1343,7 @@ typedef enum {
 #define WINED3DUSAGE_QUERY_SRGBWRITE                0x00040000L
 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
 #define WINED3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
-#define WINED3DUSAGE_QUERY_MASK                     0x002F8000L
+#define WINED3DUSAGE_QUERY_MASK                     0x003F8000L
 
 typedef enum _WINED3DSURFTYPE {
     SURFACE_UNKNOWN    = 0,   /* Default / Unknown surface type */
-- 
1.5.3.4


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