wined3d: Add a trailing '\n' to a couple of shader_addline() calls.

Francois Gouget fgouget at free.fr
Thu Jun 26 07:08:59 CDT 2008


---

The code probably works just fine without them, but all the other calls 
to shader_addline() have them so I don't think these should be 
exceptions.

 dlls/wined3d/glsl_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6729977..1f5df18 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2834,8 +2834,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, semantic *semantics_in, sema
 
     if (!semantics_out) {
         /* Save gl_FrontColor & gl_FrontSecondaryColor before overwriting them. */
-        shader_addline(buffer, "vec4 front_color = gl_FrontColor;");
-        shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;");
+        shader_addline(buffer, "vec4 front_color = gl_FrontColor;\n");
+        shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;\n");
     }
 
     for(i = 0; i < MAX_REG_INPUT; i++) {
-- 
1.5.5.3




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