WineD3D: add more correct pixel format selection code

Roderick Colenbrander thunderbird2k at
Mon Mar 3 17:16:00 CST 2008


This patch improves our RGBA pixel format matching code. Compared to the old code it now performs an exact match (we allowed too much before) and it now also takes into account some float formats.

There is one exception and that is R5G6B5 which we always accept because lots of older games need it. Most cards also offer it but we can't support it in 24bit X due to lack of depth switching.

Roderick Colenbrander
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