[PATCH] Add a function which checks the vertex texture capabilities of a format.

Roderick Colenbrander thunderbird2k at gmx.net
Mon Mar 3 16:24:59 CST 2008


---
 dlls/wined3d/directx.c |   23 +++++++++++++++++++++++
 1 files changed, 23 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 7a880a1..ec5a895 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2194,6 +2194,29 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
     return FALSE;
 }
 
+static BOOL CheckVertexTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
+{
+    if (!GL_LIMITS(vertex_samplers)) {
+        TRACE_(d3d_caps)("[FAILED]\n");
+        return FALSE;
+    }
+
+    switch (CheckFormat) {
+        case WINED3DFMT_A32B32G32R32F:
+            if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
+                TRACE_(d3d_caps)("[FAILED]\n");
+                return FALSE;
+            }
+            TRACE_(d3d_caps)("[OK]\n");
+            return TRUE;
+
+        default:
+            TRACE_(d3d_caps)("[FAILED]\n");
+            return FALSE;
+    }
+    return FALSE;
+}
+
 static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, 
                                               WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
     IWineD3DImpl *This = (IWineD3DImpl *)iface;
-- 
1.5.3.4


--========GMX18361204622839914534--



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